View Issue Details

IDProjectCategoryLast Update
0017815Starward RogueGameplay IssueNov 20, 2015 9:56 am
Reporterpumpkin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.135 (First Private Alpha) 
Fixed in Version0.136 
Summary0017815: "Jumpscare" ships are odd
Description"jumpscare" ships (the ones that are invincible and immobile while the player didn't get close enough) are... odd. Maybe increasing the awakening range, or making it awaken the first time it takes shots (on top of close range awakening) may solve this "problem".
TagsNo tags attached.

Activities

pumpkin

Nov 20, 2015 2:41 am

reporter   ~0043616

Patchnote for incoming version 0.136 reveals this issue is no longer a problem. Can't I mark this post as resolved myself?

Quote:
Version 0.136 (This isn't done yet, we're still working on it.)
* All of the enemies that are those that sit still until you approach them now also wake on being shot, since the alternative was not just confusing -- it was actually annoying even if you knew what was happening.

Chris_McElligottPark

Nov 20, 2015 9:56 am

administrator   ~0043618

Thanks!

Issue History

Date Modified Username Field Change
Nov 19, 2015 2:22 pm pumpkin New Issue
Nov 20, 2015 2:41 am pumpkin Note Added: 0043616
Nov 20, 2015 9:56 am Chris_McElligottPark Note Added: 0043618
Nov 20, 2015 9:56 am Chris_McElligottPark Status new => resolved
Nov 20, 2015 9:56 am Chris_McElligottPark Fixed in Version => 0.136
Nov 20, 2015 9:56 am Chris_McElligottPark Resolution open => fixed
Nov 20, 2015 9:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark