View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017834 | Starward Rogue | Balance Issue | Nov 20, 2015 9:13 pm | Nov 24, 2015 2:49 pm | |
Reporter | TheVampire100 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Fixed in Version | 0.137 (Revised Room Art) | ||||
Summary | 0017834: Missiles shoudl do more damage | ||||
Description | I noticed that a single missile does only 2 damage, making it 4 per shot. For an all-destroying (it DOES destroy objects that are indestructible for normal shots) weapon with a very limited ammo pool this is too low. my guess is that's because missiles can hit you too and to prevent you from dying in one misscalculated shot. In order to fix this I would seperate the own damage from the dealt damage so you take less damage but enemies the full damage. Because currently I cannot take the missile seriously as weapon. It's just too bad. | ||||
Tags | No tags attached. | ||||
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This is a known issue involving the logic behind how damage is calculated on mobs vs how much to players. Normal damage is around 150 but against players that's divided by 75 (so you take 2 damage), however there's a bug with the normal damage not affecting mobs. |
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Thanks! * Fixed a bug where things that deal different amounts of damage to players and enemies were using the player-level damage against enemies as well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 20, 2015 9:13 pm | TheVampire100 | New Issue | |
Nov 21, 2015 4:00 pm | Mission | Note Added: 0043653 | |
Nov 24, 2015 2:49 pm | Chris_McElligottPark | Note Added: 0043662 | |
Nov 24, 2015 2:49 pm | Chris_McElligottPark | Status | new => resolved |
Nov 24, 2015 2:49 pm | Chris_McElligottPark | Fixed in Version | => 0.137 (Revised Room Art) |
Nov 24, 2015 2:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 24, 2015 2:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |