View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017837 | Starward Rogue | Suggestion | Nov 20, 2015 11:27 pm | Jan 19, 2016 7:59 pm | |
Reporter | mrhanman | Assigned To | Mission | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Summary | 0017837: Viper Trail weapon will kill the player | ||||
Description | I picked up the Viper Trail weapon, and as soon as I tested it in the room it was found, since I was moving forward, it quickly blew me up. I've got nothing against dangerous-to-the-player weapons, but I think that's taking it to the point of making the weapon useless if you can't move forward while firing it. | ||||
Tags | No tags attached. | ||||
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Currently quite a few of the weapons that can injure the player will instead kill them, I can assure you it won't stay that way. |
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I've noticed an issue with this weapon as well, but it's mainly that it spawns the first of it's bullets right on top of the player; you cant even use it if you're in like, a corner where you cant move. If the shot waited just a bit till it started spawning those, this would be a pretty good weapon. |
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I looked quite a bit into this and tried a few bullet patterns, I think I have a set up that you'll like more and will feel better. However on the topic of the Viper Strike weapon actually killing the player instantly, from testing I've done, this happens because the player is in a position where multiple bullets hit the player at the same time, otherwise the player only takes 1 damage as intended. I'll have to see if there's a way to fix this issue. |
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Fixed a while back -- thanks! |
Date Modified | Username | Field | Change |
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Nov 20, 2015 11:27 pm | mrhanman | New Issue | |
Nov 20, 2015 11:46 pm | Mission | Note Added: 0043635 | |
Nov 21, 2015 12:16 pm | Misery | Note Added: 0043644 | |
Nov 21, 2015 2:34 pm | Mission | Note Added: 0043649 | |
Jan 19, 2016 2:29 pm | Chris_McElligottPark | Assigned To | => Mission |
Jan 19, 2016 2:29 pm | Chris_McElligottPark | Status | new => assigned |
Jan 19, 2016 7:59 pm | Chris_McElligottPark | Note Added: 0044320 | |
Jan 19, 2016 7:59 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 19, 2016 7:59 pm | Chris_McElligottPark | Resolution | open => fixed |