View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017841 | Starward Rogue | Bug - Gameplay | Nov 21, 2015 9:56 am | Nov 21, 2015 1:31 pm | |
Reporter | dfinlay | Assigned To | Misery | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Fixed in Version | 0.137 (Revised Room Art) | ||||
Summary | 0017841: Still bullets are permanent | ||||
Description | Sometimes bullets get fired with no velocity for whatever reason. These bullets seem to just stay there permanently, until you leave the room and come back. Bullets should have a time-limit expiry as well as their current distance-limit expiry. | ||||
Tags | No tags attached. | ||||
|
There's a specific enemy that isnt finished yet but was seeding; I'm pretty sure it's that one that was leaving the bullet behind. A red, three-pointed bullet, was that the one that kept sticking around? I've disabled that enemy from seeding now, so it shouldnt appear in-game for now. If you are seeing any other type of bullets do that though, let me know, but that should at least stop that one. |
|
I think that was it. I'll keep an eye out to see if any others do this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 21, 2015 9:56 am | dfinlay | New Issue | |
Nov 21, 2015 12:14 pm | Misery | Note Added: 0043643 | |
Nov 21, 2015 1:30 pm | Misery | Status | new => resolved |
Nov 21, 2015 1:30 pm | Misery | Fixed in Version | => 0.137 (Revised Room Art) |
Nov 21, 2015 1:30 pm | Misery | Resolution | open => fixed |
Nov 21, 2015 1:30 pm | Misery | Assigned To | => Misery |
Nov 21, 2015 1:31 pm | dfinlay | Note Added: 0043646 |