View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017890 | Starward Rogue | Gameplay Idea | Nov 30, 2015 12:35 pm | Jan 12, 2016 7:25 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.137 (Revised Room Art) | ||||
Fixed in Version | 0.802 | ||||
Summary | 0017890: Consumable locations should appear on the map | ||||
Description | This might already be planned, but consumables should appear on the map -- significant ones like health packs and missiles, at least. Sometimes the start of a floor can go much better than the end of a floor. In this case, I may come across a lot of consumables that I don't need at the time. However, if later on I get into a really tough room and my health drops to 1 bar, upon surviving I'm going to want to backtrack and hoover up all those consumables. Having their location appear on the map would prove a fantastic nicety, especially on larger floors. | ||||
Tags | No tags attached. | ||||
related to | 0017970 | resolved | Chris_McElligottPark | Map and items/pickups |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 30, 2015 12:35 pm | Pepisolo | New Issue | |
Nov 30, 2015 12:40 pm | Pepisolo | Description Updated | |
Dec 9, 2015 1:32 am | Pepisolo | Relationship added | related to 0017970 |
Jan 12, 2016 7:25 pm | Chris_McElligottPark | Note Added: 0044078 | |
Jan 12, 2016 7:25 pm | Chris_McElligottPark | Status | new => resolved |
Jan 12, 2016 7:25 pm | Chris_McElligottPark | Fixed in Version | => 0.802 |
Jan 12, 2016 7:25 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 12, 2016 7:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |