View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017892 | Starward Rogue | Suggestion | Dec 1, 2015 2:45 pm | Dec 23, 2015 1:49 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.137 (Revised Room Art) | ||||
Fixed in Version | 0.207 | ||||
Summary | 0017892: Restore shields once a room is cleared (not when a new one is entered) | ||||
Description | Seems that much more logical to me. Getting shields restored once the room (aka the challenge) is beaten is much more straight-forward in my book - without loosing anything that I am aware of. You could even add a sound cue to indicate it. But maybe I am just indoctrined by Zelda ;)... | ||||
Tags | No tags attached. | ||||
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We're now granting energy back on room switch as well, and I think that it's better that happen after you go to the new room, so that you don't accidentally waste it. Having the shields and energy happen at the same time makes sense to me. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 1, 2015 2:45 pm | nas1m | New Issue | |
Dec 1, 2015 2:46 pm | nas1m | Description Updated | |
Dec 23, 2015 1:49 am | Chris_McElligottPark | Note Added: 0043913 | |
Dec 23, 2015 1:49 am | Chris_McElligottPark | Status | new => closed |
Dec 23, 2015 1:49 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 23, 2015 1:49 am | Chris_McElligottPark | Resolution | open => won't fix |
Dec 23, 2015 1:49 am | Chris_McElligottPark | Fixed in Version | => 0.207 |