View Issue Details

IDProjectCategoryLast Update
0017892Starward RogueSuggestionDec 23, 2015 1:49 am
Reporternas1m Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.137 (Revised Room Art) 
Fixed in Version0.207 
Summary0017892: Restore shields once a room is cleared (not when a new one is entered)
DescriptionSeems that much more logical to me.
Getting shields restored once the room (aka the challenge) is beaten is much more straight-forward in my book - without loosing anything that I am aware of.

You could even add a sound cue to indicate it.
But maybe I am just indoctrined by Zelda ;)...
TagsNo tags attached.

Activities

Chris_McElligottPark

Dec 23, 2015 1:49 am

administrator   ~0043913

We're now granting energy back on room switch as well, and I think that it's better that happen after you go to the new room, so that you don't accidentally waste it. Having the shields and energy happen at the same time makes sense to me.

Issue History

Date Modified Username Field Change
Dec 1, 2015 2:45 pm nas1m New Issue
Dec 1, 2015 2:46 pm nas1m Description Updated
Dec 23, 2015 1:49 am Chris_McElligottPark Note Added: 0043913
Dec 23, 2015 1:49 am Chris_McElligottPark Status new => closed
Dec 23, 2015 1:49 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 23, 2015 1:49 am Chris_McElligottPark Resolution open => won't fix
Dec 23, 2015 1:49 am Chris_McElligottPark Fixed in Version => 0.207