View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017893 | Starward Rogue | Bug - Gameplay | Dec 1, 2015 2:57 pm | Apr 12, 2016 10:32 pm | |
Reporter | nas1m | Assigned To | Pepisolo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.137 (Revised Room Art) | ||||
Summary | 0017893: Orbital strike buggy without line of sight? | ||||
Description | In my last run I gained Orbital Strike and it worked fine. When I tried to use it on an enemy under my reticule that was behind some obstacle the following seemed to happen, though: - No particle effect was painted when firing the weapon - No damage was done - Energy was consumed, though - The respective sound effect was played My expectation was that Orbital Strike would work without a line of sight - would be reasonable to me at least. At a minimum I should not loose any resources and the no sound cue should be played, though. | ||||
Tags | No tags attached. | ||||
|
I'm not sure if this is fixed or not, but in general the reticule logic was nuts until v0.205 for the mouse. Once 0.205 is out, can anyone confirm if this is fixed? |
|
I will check this once I get orbital strike the next time. Or can this be forced somehow? |
|
Chris asked me to write this up: https://www.arcengames.com/mediawiki/index.php?title=Starward_Rogue:XML_-_Dev_Scripts So basically if you create a file in that directory with: <root> <entity type="OrbitalStrike" category="ItemPickup" offset_from_player="50,150" /> </root> And then run that dev scripts (instructions on that wiki page) it will spawn the pickup near you, and you can pick it up and use it. |
|
Probably just gonna remove reticule based items as they don't really work well on joypad for the obvious reason. Alternatively, I'll try and overhaul them to work differently. |
|
They work with mouse and controller in a consistent fashion. When you shoot at a solid object, the explosion occurs at the edge of the nearest face of any object along a line intersecting that point and the player. When shooting beyond LOS as long as the target space is open, the shot occurs without issue. For the controller the shot is always fired at a consistent location, but you can't change it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 1, 2015 2:57 pm | nas1m | New Issue | |
Dec 1, 2015 2:57 pm | nas1m | Product Version | => 0.137 (Revised Room Art) |
Dec 17, 2015 8:51 pm | Chris_McElligottPark | Note Added: 0043831 | |
Dec 17, 2015 8:51 pm | Chris_McElligottPark | Assigned To | => Mission |
Dec 17, 2015 8:51 pm | Chris_McElligottPark | Status | new => feedback |
Dec 23, 2015 12:05 pm | nas1m | Note Added: 0043918 | |
Dec 23, 2015 12:05 pm | nas1m | Status | feedback => assigned |
Dec 23, 2015 5:57 pm | keith.lamothe | Note Added: 0043930 | |
Mar 2, 2016 12:27 am | Pepisolo | Note Added: 0045315 | |
Mar 2, 2016 12:27 am | Pepisolo | Assigned To | Mission => Pepisolo |
Mar 2, 2016 4:59 pm | ptarth | Relationship added | has duplicate 0018746 |
Apr 12, 2016 10:32 pm | ptarth | Note Added: 0045479 | |
Apr 12, 2016 10:32 pm | ptarth | Status | assigned => resolved |
Apr 12, 2016 10:32 pm | ptarth | Resolution | open => fixed |