View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017921 | Starward Rogue | Suggestion | Dec 4, 2015 1:59 pm | Mar 2, 2016 1:33 am | |
Reporter | Pepisolo | Assigned To | Pepisolo | ||
Status | assigned | Resolution | open | ||
Product Version | 0.200 (First Steam Version) | ||||
Summary | 0017921: Consumable Items Feedback Report part 1 (ver.201) | ||||
Description | I'm just going to post this as a version .200 report seeing as the .201 label is missing. It's actually version .201, though. Overload Circuit -- Don't really see the point in this for 5 seconds. Make it an entire room's worth of unlimited weapons fire then it might be interesting. Code Destroy -- Meh, 3 seconds of power up seems a bit crappy. 10 might make this interesting. Needs a buff animation or temporary bullet size scaling or something, of course, I presume that'll come later. Sensor Jamming Circuit -- Presumably this reduces the enemy range not yours? Don't care about this power up. If the sensor jammer were to send the enemy's bullets off in random directions rather than targeting you then it'd be much cooler. Orbiting Battle-station -- Sounds cool and seems to work. What does temporary mean, though? Is it time based? Lighter alloys circuit -- Permanent speed boost of 10%? Sounds good. Supercharged -- reduces reload time by 10%? What reload time? Does this increase fire rate permanently? Code Annihillation -- Can't beat a smart bomb. Just needs a more badass visual effect. Supernova Circuit -- Seems a solid mechanic, just needs some visuals. Maybe damage could be affected by the amount of energy expended. Battery Harvester -- Seems like a good mechanic. Is this a permanent upgrade? Destiny -- Sounds good. Not sure what all the stats are, but as a permanent (?) power up seems good. Circuit42 -- Not sure what it did. I thought it'd reveal the map, but that didn't seem to happen. Edit: found another one which seemed to work as expected, maybe the whole floor was already revealed when I used the other one. Energy drip circuit -- Seems mechanically like a good idea. I presume it's permanent. Code defend -- Seems solid. 10 seconds is maybe a bit stingy on duration. Visual effect needed, of course. Siphoning circuit -- is this a negative thing? Don't see a point in these items if you can see the effect. Just don't pick it up. Heavy Payload -- Permanent boost I presume? Decent trade-off choice between power and range. Solid. Stim Pack Circuit -- For 5 seconds of 25% boost, I don't really care about this. Visual effect needed. Harmony -- Seems like an interesing idea. I would prefer this as a consumable, though, so I can be more tactical about when I use it. Sniper Protocol -- Can't really complain about a permanent 5% damage and 25% range boost. Solid. Scrap Collector -- Like a typical life leech mechanic. Seems solid. Overheating circuit -- Seems a bit meh. If the fire blast was screen wide I'd be more impressed. Repo Van -- Seems like a solid mechanic. Pinpoint accuracy circuit -- Stat boost. Seems fine. (I'll probably wait till I see a round of consumable tweaks until I do a part 2). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 4, 2015 1:59 pm | Pepisolo | New Issue | |
Dec 4, 2015 2:00 pm | Pepisolo | Description Updated | |
Dec 4, 2015 2:01 pm | Pepisolo | Summary | Consumable Items Feedback Report pt1 (ver.201) => Consumable Items Feedback Report part 1 (ver.201) |
Dec 4, 2015 2:01 pm | Pepisolo | Description Updated | |
Dec 4, 2015 3:11 pm | Pepisolo | Description Updated | |
Jan 20, 2016 5:22 pm | Chris_McElligottPark | Assigned To | => Mission |
Jan 20, 2016 5:22 pm | Chris_McElligottPark | Status | new => assigned |
Mar 2, 2016 1:33 am | Pepisolo | Note Added: 0045324 | |
Mar 2, 2016 1:33 am | Pepisolo | Assigned To | Mission => Pepisolo |