View Issue Details

IDProjectCategoryLast Update
0017954Starward RogueGameplay IdeaJan 5, 2016 3:25 pm
Reporterdonblas Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.201-0.202 
Fixed in Version0.800 
Summary0017954: Need momentary invisiblity on teleport / enter room
DescriptionFrom https://www.arcengames.com/forums/index.php?topic=18218.0 and other places

For a game that is very non-twitch on boss fights, it is easy to get nailed entering a room / teleporting before you know what's going on.

Many games, including Valley w/o Wind I believe, give you so much time/until you move to be invisible. m
TagsNo tags attached.

Relationships

duplicate of 0017851 resolvedkeith.lamothe gamestate pause 

Activities

keith.lamothe

Jan 5, 2016 3:25 pm

administrator   ~0043984

For 0.208:

* Now when you enter a room you spawn mostly inside the door. And until you actually fully enter the room:
** The doors will not shut (so you can go back where you came from, even if there are enemies present)
** You and your familiars are invincible and are ignored for targeting purposes.
** All AI (enemy and your familiars) is disabled.
** All systems (guns, etc) are disabled.
** All gravitational pull is disabled.
** Your familiars do not draw or simulate at all.
*** They fade in quickly when you actually enter the room.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 8, 2015 4:10 am donblas New Issue
Dec 17, 2015 8:54 pm Chris_McElligottPark Relationship added duplicate of 0017851
Dec 17, 2015 8:55 pm Chris_McElligottPark Assigned To => keith.lamothe
Dec 17, 2015 8:55 pm Chris_McElligottPark Status new => assigned
Jan 5, 2016 3:25 pm keith.lamothe Note Added: 0043984
Jan 5, 2016 3:25 pm keith.lamothe Status assigned => resolved
Jan 5, 2016 3:25 pm keith.lamothe Fixed in Version => 0.800
Jan 5, 2016 3:25 pm keith.lamothe Resolution open => fixed