View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017954 | Starward Rogue | Gameplay Idea | Dec 8, 2015 4:10 am | Jan 5, 2016 3:25 pm | |
Reporter | donblas | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.201-0.202 | ||||
Fixed in Version | 0.800 | ||||
Summary | 0017954: Need momentary invisiblity on teleport / enter room | ||||
Description | From https://www.arcengames.com/forums/index.php?topic=18218.0 and other places For a game that is very non-twitch on boss fights, it is easy to get nailed entering a room / teleporting before you know what's going on. Many games, including Valley w/o Wind I believe, give you so much time/until you move to be invisible. m | ||||
Tags | No tags attached. | ||||
duplicate of | 0017851 | resolved | keith.lamothe | gamestate pause |
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For 0.208: * Now when you enter a room you spawn mostly inside the door. And until you actually fully enter the room: ** The doors will not shut (so you can go back where you came from, even if there are enemies present) ** You and your familiars are invincible and are ignored for targeting purposes. ** All AI (enemy and your familiars) is disabled. ** All systems (guns, etc) are disabled. ** All gravitational pull is disabled. ** Your familiars do not draw or simulate at all. *** They fade in quickly when you actually enter the room. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 8, 2015 4:10 am | donblas | New Issue | |
Dec 17, 2015 8:54 pm | Chris_McElligottPark | Relationship added | duplicate of 0017851 |
Dec 17, 2015 8:55 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 17, 2015 8:55 pm | Chris_McElligottPark | Status | new => assigned |
Jan 5, 2016 3:25 pm | keith.lamothe | Note Added: 0043984 | |
Jan 5, 2016 3:25 pm | keith.lamothe | Status | assigned => resolved |
Jan 5, 2016 3:25 pm | keith.lamothe | Fixed in Version | => 0.800 |
Jan 5, 2016 3:25 pm | keith.lamothe | Resolution | open => fixed |