View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018021 | Starward Rogue | Balance Issue | Dec 18, 2015 8:15 pm | Jan 27, 2016 7:53 pm | |
Reporter | crazyroosterman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.204 (Mechs!) | ||||
Summary | 0018021: a couple of enemy complaints i have. | ||||
Description | the chargers(don't know if that's their real name I honestly cant remember) are really annoying out side their natural rooms their already being dealt with so that's fine just mentioning them for prudence the other enemy I don't like are the cross claw red (the greens honestly fine) I don't know if their meant to spawn in as tight a hall way as they do but in those particular places I find it just about impossible to get near them because of the 1 shot that constantly try's to feel you up when your trying to get near it. | ||||
Tags | No tags attached. | ||||
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* Previously, all of our pursuer enemies just had a single category: Pursuer_1x1. However, this was not sufficient to handle some of the small pursuers that really require a lot of room for extra kiting. Looking at you, Charger! ** We've now added a new DeadlyPursuer_1z1 enemy class that is used in fewer rooms and only in appropriate contexts. The Charger now gets seeded there, and future enemies in that general design space will also go there. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 18, 2015 8:15 pm | crazyroosterman | New Issue | |
Dec 18, 2015 8:18 pm | crazyroosterman | Description Updated | |
Dec 21, 2015 5:57 pm | Chris_McElligottPark | Note Added: 0043877 | |
Jan 27, 2016 7:53 pm | Chris_McElligottPark | Status | new => resolved |
Jan 27, 2016 7:53 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 27, 2016 7:53 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |