View Issue Details

IDProjectCategoryLast Update
0018037Starward RogueGameplay IssueJan 4, 2016 12:49 pm
ReporterPenumbra Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.205 
Fixed in Version0.800 
Summary0018037: Changing movement direction moves aim
DescriptionHold the fire button, and leave the mouse to the left of the player.
Move left and right quickly.
When the player turns around, the animation turns for a few frames, moving the red aiming line, and, depending on where in the firing animation you are, the trajectory of the bullets.
TagsNo tags attached.

Activities

The Hunter

Dec 19, 2015 9:32 pm

reporter   ~0043854

Constantly getting this and lets say its pretty annoying.

Chris_McElligottPark

Dec 21, 2015 3:04 pm

administrator   ~0043868

That does sound really annoying -- apologies. I can't duplicate it, though. When I do as you describe, my red line doesn't waver, and I keep firing left. The only thing that causes some wavering is if I move up and down a bit as well, which makes sense because of the camera movement the mouse is actually at a slightly different point compared to my mech than it was before.

Any help in replicating is appreciated. Thanks!

Penumbra

Dec 21, 2015 4:24 pm

reporter   ~0043875

Last edited: Dec 21, 2015 5:01 pm

I have figured out more of what is going on.

When you move in gamepad mode, there is no mouse cursor. If you aren't firing with the right stick, the turret aims where you move.

With the mouse, it is always aiming, even if you aren't firing.

So, with the mouse to the left of your mech, firing or not, move right.

Then, release right. Your mech is now aiming right.

The "momentum slow down" movement is reverting to the gamepad logic aiming, and is what is not obeying where the mouse is aiming.

Bluddy

Dec 22, 2015 3:33 am

reporter   ~0043887

Yeah I get this too with 0.206. After taking damage also, the mech resets its aim to the right.

Bluddy

Dec 23, 2015 3:49 pm

reporter   ~0043920

OK I'm not sure I'm getting the same thing, so let me describe what I'm getting:

Mouse + Keyboard mode. Move mouse around to aim. Possibly shoot. Walk to the right. When you stop walking, mouse aim resets to the 0 degree point (directly to the right).

Chris_McElligottPark

Dec 23, 2015 4:01 pm

administrator   ~0043921

Thank you for all the sleuthing!

keith.lamothe

Jan 4, 2016 12:49 pm

administrator   ~0043959

For 0.208:

* Fixed a bug where the replumbing of the axis-based input back on December 18th did not override previous settings for one the "alternate right" keybind, and so folks with settings from before that would have their targeting snap directly right after letting go of the movement keys under the keyboard+mouse input scheme.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 19, 2015 4:29 pm Penumbra New Issue
Dec 19, 2015 9:32 pm The Hunter Note Added: 0043854
Dec 21, 2015 3:04 pm Chris_McElligottPark Note Added: 0043868
Dec 21, 2015 3:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 21, 2015 3:04 pm Chris_McElligottPark Status new => feedback
Dec 21, 2015 4:24 pm Penumbra Note Added: 0043875
Dec 21, 2015 4:24 pm Penumbra Status feedback => assigned
Dec 21, 2015 4:25 pm Penumbra Note Edited: 0043875
Dec 21, 2015 5:01 pm Penumbra Note Edited: 0043875
Dec 22, 2015 3:33 am Bluddy Note Added: 0043887
Dec 23, 2015 3:49 pm Bluddy Note Added: 0043920
Dec 23, 2015 3:59 pm Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Dec 23, 2015 4:01 pm Chris_McElligottPark Note Added: 0043921
Jan 4, 2016 12:49 pm keith.lamothe Note Added: 0043959
Jan 4, 2016 12:49 pm keith.lamothe Status assigned => resolved
Jan 4, 2016 12:49 pm keith.lamothe Fixed in Version => 0.800
Jan 4, 2016 12:49 pm keith.lamothe Resolution open => fixed