View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018037 | Starward Rogue | Gameplay Issue | Dec 19, 2015 4:29 pm | Jan 4, 2016 12:49 pm | |
Reporter | Penumbra | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.205 | ||||
Fixed in Version | 0.800 | ||||
Summary | 0018037: Changing movement direction moves aim | ||||
Description | Hold the fire button, and leave the mouse to the left of the player. Move left and right quickly. When the player turns around, the animation turns for a few frames, moving the red aiming line, and, depending on where in the firing animation you are, the trajectory of the bullets. | ||||
Tags | No tags attached. | ||||
|
Constantly getting this and lets say its pretty annoying. |
|
That does sound really annoying -- apologies. I can't duplicate it, though. When I do as you describe, my red line doesn't waver, and I keep firing left. The only thing that causes some wavering is if I move up and down a bit as well, which makes sense because of the camera movement the mouse is actually at a slightly different point compared to my mech than it was before. Any help in replicating is appreciated. Thanks! |
|
I have figured out more of what is going on. When you move in gamepad mode, there is no mouse cursor. If you aren't firing with the right stick, the turret aims where you move. With the mouse, it is always aiming, even if you aren't firing. So, with the mouse to the left of your mech, firing or not, move right. Then, release right. Your mech is now aiming right. The "momentum slow down" movement is reverting to the gamepad logic aiming, and is what is not obeying where the mouse is aiming. |
|
Yeah I get this too with 0.206. After taking damage also, the mech resets its aim to the right. |
|
OK I'm not sure I'm getting the same thing, so let me describe what I'm getting: Mouse + Keyboard mode. Move mouse around to aim. Possibly shoot. Walk to the right. When you stop walking, mouse aim resets to the 0 degree point (directly to the right). |
|
Thank you for all the sleuthing! |
|
For 0.208: * Fixed a bug where the replumbing of the axis-based input back on December 18th did not override previous settings for one the "alternate right" keybind, and so folks with settings from before that would have their targeting snap directly right after letting go of the movement keys under the keyboard+mouse input scheme. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 19, 2015 4:29 pm | Penumbra | New Issue | |
Dec 19, 2015 9:32 pm | The Hunter | Note Added: 0043854 | |
Dec 21, 2015 3:04 pm | Chris_McElligottPark | Note Added: 0043868 | |
Dec 21, 2015 3:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 21, 2015 3:04 pm | Chris_McElligottPark | Status | new => feedback |
Dec 21, 2015 4:24 pm | Penumbra | Note Added: 0043875 | |
Dec 21, 2015 4:24 pm | Penumbra | Status | feedback => assigned |
Dec 21, 2015 4:25 pm | Penumbra | Note Edited: 0043875 | |
Dec 21, 2015 5:01 pm | Penumbra | Note Edited: 0043875 | |
Dec 22, 2015 3:33 am | Bluddy | Note Added: 0043887 | |
Dec 23, 2015 3:49 pm | Bluddy | Note Added: 0043920 | |
Dec 23, 2015 3:59 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Dec 23, 2015 4:01 pm | Chris_McElligottPark | Note Added: 0043921 | |
Jan 4, 2016 12:49 pm | keith.lamothe | Note Added: 0043959 | |
Jan 4, 2016 12:49 pm | keith.lamothe | Status | assigned => resolved |
Jan 4, 2016 12:49 pm | keith.lamothe | Fixed in Version | => 0.800 |
Jan 4, 2016 12:49 pm | keith.lamothe | Resolution | open => fixed |