View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018069 | Starward Rogue | Gameplay Issue | Dec 22, 2015 4:13 pm | Dec 23, 2015 1:36 am | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.206 | ||||
Fixed in Version | 0.207 | ||||
Summary | 0018069: Copy the Isaac recharge model | ||||
Description | Currently, the game has 2 models of active items: 1. Energy recharge: short delay 2. Consumables that do stuff and never come back I'd like to add to that the model of one use per room, and then waiting X rooms to recharge from Isaac. I think many of the consumables would really work better as that kind of item. Things that could use that model: - Bomb with a large radius - Leech life from enemies - Take over enemies - Stealth - Time rewinding etc -- anything that is too strong to allow repeat uses in one room limited only by time to recharge. | ||||
Tags | No tags attached. | ||||
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Funny -- we were just talking about this! For the next version we have this: *Energy no longer regenerates over time during play inside rooms. *Energy is now fully replenished every time you move between rooms. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 22, 2015 4:13 pm | Bluddy | New Issue | |
Dec 23, 2015 1:36 am | Chris_McElligottPark | Note Added: 0043908 | |
Dec 23, 2015 1:36 am | Chris_McElligottPark | Status | new => resolved |
Dec 23, 2015 1:36 am | Chris_McElligottPark | Fixed in Version | => 0.207 |
Dec 23, 2015 1:36 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 23, 2015 1:36 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |