View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018091 | Starward Rogue | Suggestion | Dec 27, 2015 7:57 pm | Jan 13, 2016 1:09 pm | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.207 | ||||
Fixed in Version | 0.850 | ||||
Summary | 0018091: Smoother Knockback Possible? | ||||
Description | Knockback is cool and all, but seeing as you've introduced a momentum system into the game it should be possible to create a smoother knockback. For example, at the moment you pretty much have to use only small degrees of knockback or things look janky. If I were to set 500 knockback, for example, it kind of looks like I'm teleporting backwards because there's no transitional phase. If instead you were to use the existing momentum system and change things to something like knockback_force then you could apply a backwards momentum rather than teleporting the entity. So, a hard hit would send you skidding backwards at high momentum. This should look a lot better and be more useful when designing enemies and weapons. | ||||
Tags | No tags attached. | ||||
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For 0.805: * Knockback and kickback effects now function by applying momentum, rather than instantly changing location. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 27, 2015 7:57 pm | Pepisolo | New Issue | |
Jan 6, 2016 7:42 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 6, 2016 7:42 pm | Chris_McElligottPark | Status | new => assigned |
Jan 13, 2016 1:09 pm | keith.lamothe | Note Added: 0044114 | |
Jan 13, 2016 1:09 pm | keith.lamothe | Status | assigned => resolved |
Jan 13, 2016 1:09 pm | keith.lamothe | Fixed in Version | => 0.850 |
Jan 13, 2016 1:09 pm | keith.lamothe | Resolution | open => fixed |