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IDProjectCategoryLast Update
0018091Starward RogueSuggestionJan 13, 2016 1:09 pm
ReporterPepisolo Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.207 
Fixed in Version0.850 
Summary0018091: Smoother Knockback Possible?
DescriptionKnockback is cool and all, but seeing as you've introduced a momentum system into the game it should be possible to create a smoother knockback. For example, at the moment you pretty much have to use only small degrees of knockback or things look janky. If I were to set 500 knockback, for example, it kind of looks like I'm teleporting backwards because there's no transitional phase.

If instead you were to use the existing momentum system and change things to something like knockback_force then you could apply a backwards momentum rather than teleporting the entity. So, a hard hit would send you skidding backwards at high momentum. This should look a lot better and be more useful when designing enemies and weapons.
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keith.lamothe

Jan 13, 2016 1:09 pm

administrator   ~0044114

For 0.805:

* Knockback and kickback effects now function by applying momentum, rather than instantly changing location.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 27, 2015 7:57 pm Pepisolo New Issue
Jan 6, 2016 7:42 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 6, 2016 7:42 pm Chris_McElligottPark Status new => assigned
Jan 13, 2016 1:09 pm keith.lamothe Note Added: 0044114
Jan 13, 2016 1:09 pm keith.lamothe Status assigned => resolved
Jan 13, 2016 1:09 pm keith.lamothe Fixed in Version => 0.850
Jan 13, 2016 1:09 pm keith.lamothe Resolution open => fixed