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IDProjectCategoryLast Update
0018107Starward RogueSuggestionJan 7, 2016 4:08 am
ReporterPepisolo Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.207 
Summary0018107: Notable Missing Behavior -- rotation?
DescriptionThere doesn't appear to be a movement behavior called rotation, maybe with a speed and direction modifier. Something like Rotator, rotation_speed="number". A clock-wise and anti-clockwise rotation behavior seems like it would be pretty useful. You might be able to replicate this behavior by having enemies face the firing angle or something, but that seems like it might be more convoluted.
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 6, 2016 7:40 pm

administrator   ~0043988

Does passive_rotation_speed not work for you on entities? That's what that should do, but it hasn't been tested in a while.

Pepisolo

Jan 7, 2016 2:00 am

developer   ~0043994

Oh, yeah. Somehow missed that option...doh! I wonder if it is as useful as having a specific movement mode, though? I haven't messed with chaining different movement types yet (I think you can do that!) but I'm not sure this would work with that. Could I have an enemy that rotates 180 degrees clockwise for 2 seconds then anti-clockwise for 2 seconds using passive_rotation_speed, for example. I'll probably get around to trying different movement stuff in the future, testing it out etc, so I'll probably find out what's possible then and file another report if I can't get the movement I want. Passive_rotation_speed does currently work as intended, though!

Chris_McElligottPark

Jan 7, 2016 4:08 am

administrator   ~0043995

Yeah, you can't chain behaviors like that with this particular thing. If you have specific needs for the other thing, then please do get that to me in the next couple of days. Thanks!

Issue History

Date Modified Username Field Change
Jan 2, 2016 8:15 pm Pepisolo New Issue
Jan 6, 2016 7:40 pm Chris_McElligottPark Note Added: 0043988
Jan 6, 2016 7:40 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 6, 2016 7:40 pm Chris_McElligottPark Status new => feedback
Jan 7, 2016 2:00 am Pepisolo Note Added: 0043994
Jan 7, 2016 2:00 am Pepisolo Status feedback => assigned
Jan 7, 2016 4:08 am Chris_McElligottPark Note Added: 0043995