View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018113 | Starward Rogue | Bug - Gameplay | Jan 5, 2016 5:49 am | Jan 9, 2016 7:40 am | |
Reporter | donblas | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.207 | ||||
Fixed in Version | 0.800 | ||||
Summary | 0018113: Strange mouse jumping behavior | ||||
Description | I've nailed down some strange mouse behavior that has been bugging me all evening. In some cases, your mech will snap to the side and stop shooting, even with just strafing (no mouse move) - Load up the attached save. - Place mouse over right ship (Blaze Cannon) - Start shooting, and strafe right, tracking w/ mouse. - As you round corner, you'll snap right and shoot the wall for "no good reason". | ||||
Tags | No tags attached. | ||||
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From reading release notes, I think this is fixed with: "Fixed a bug where the replumbing of the axis-based input back on December 18th did not override previous settings for the "alternate right" keybind, and so folks with settings from before that would have their targeting snap directly right after letting go of the movement keys under the keyboard+mouse input scheme. Thanks to Penumbra and Bluddy for reporting. " |
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Yep. Validated that is what it was. |
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Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 5, 2016 5:49 am | donblas | New Issue | |
Jan 5, 2016 5:49 am | donblas | File Added: ForBugReport_2016_01_04_23_44_21.save | |
Jan 5, 2016 5:53 am | donblas | Note Added: 0043979 | |
Jan 5, 2016 6:09 am | donblas | Note Added: 0043980 | |
Jan 5, 2016 6:10 am | donblas | Resolution | open => fixed |
Jan 9, 2016 7:40 am | Chris_McElligottPark | Note Added: 0044008 | |
Jan 9, 2016 7:40 am | Chris_McElligottPark | Status | new => resolved |
Jan 9, 2016 7:40 am | Chris_McElligottPark | Fixed in Version | => 0.800 |
Jan 9, 2016 7:40 am | Chris_McElligottPark | Assigned To | => keith.lamothe |