View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018120 | Starward Rogue | Balance Issue | Jan 6, 2016 7:45 pm | Jan 13, 2016 6:07 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 | ||||
Fixed in Version | 0.804 | ||||
Summary | 0018120: Some floors contain no HP | ||||
Description | This one was pointed out by nas1m on the forums. I'm betting that this means the game just isnt choosing any rooms that contain HP for a particular floor, which could definitely be an issue. Probably, there should be some way to guarantee that there's at least some of it on a floor as a whole. Definitely a problem right now. Keycards definitely have the same issue. Mystery circuits are also super rare, come to think of it. | ||||
Tags | No tags attached. | ||||
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Would it be possible to explicitly assign a category of small, square rooms to be goodie rooms, so that a fllor will generate at least 1+ of these? I often see a floor pop up with multiple stores, and I don't think the floors are getting too big. |
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Wow, there were NO hitpoint drops defined at all on fragile shootables. * The fragile shootable and enemy drops now include health drops, and very rarely also keycards. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 6, 2016 7:45 pm | Misery | New Issue | |
Jan 12, 2016 10:59 pm | zharmad | Note Added: 0044100 | |
Jan 13, 2016 6:07 am | Chris_McElligottPark | Note Added: 0044111 | |
Jan 13, 2016 6:07 am | Chris_McElligottPark | Status | new => resolved |
Jan 13, 2016 6:07 am | Chris_McElligottPark | Fixed in Version | => 0.804 |
Jan 13, 2016 6:07 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 13, 2016 6:07 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |