View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018137 | Starward Rogue | Bug - Gameplay | Jan 9, 2016 6:15 pm | Jan 27, 2016 7:43 pm | |
Reporter | zharmad | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.800 | ||||
Summary | 0018137: Blaze cannons seem to cause gameplay slowdown | ||||
Description | I noticed this after having to kite it in circles for two minutes or so, due to its protected placement. This is the enemy that sits in one places and fires projectiles with a spray a fireworks behind it, which goes through all impassable objects. Saving and loading clears up the gameplay slowdown, perhaps some resources responsible bullet patterns aren't being cleared properly? | ||||
Tags | No tags attached. | ||||
|
I can probably fix this for this specific enemy (it would ruin the overall pattern though), but the problem is the nature of bullets that go through indestructible walls. They shouldnt be allowed to go through the actual boundary of the level. Particularly for bullets that spawn others or use fast effects, this is going to cause alot of problems like this. I'd meant to bring this up awhile back, but kept forgetting. |
|
Fixed a bit ago. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2016 6:15 pm | zharmad | New Issue | |
Jan 9, 2016 6:16 pm | zharmad | Description Updated | |
Jan 9, 2016 7:40 pm | Misery | Note Added: 0044016 | |
Jan 12, 2016 7:37 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 12, 2016 7:37 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 7:43 pm | Chris_McElligottPark | Note Added: 0044822 | |
Jan 27, 2016 7:43 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 27, 2016 7:43 pm | Chris_McElligottPark | Resolution | open => fixed |