View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018148 | Starward Rogue | Balance Issue | Jan 10, 2016 1:14 pm | Jan 20, 2016 5:52 pm | |
Reporter | zharmad | Assigned To | Mission | ||
Status | assigned | Resolution | open | ||
Product Version | 0.801 | ||||
Summary | 0018148: Enemy recategorisation | ||||
Description | This is intended to be a list for an upcoming resorting of enemies into appropriate categories so that levels can be more easily designed. Bronze chaotic core: Is apparently also a 5x5 wander (I'm seeing it spawn as one), but should be 5x5 attacker or chaotic? Blaze Cannon: Doesn't fit with the 3x3 snipers, should it be a 5x5 sniper? Banshee: Is 3x3 wander, but might need to be a 3x3 jumpscare or something more menacing. | ||||
Tags | No tags attached. | ||||
|
Wait, what? Where are you seeing the Bronze Chaotic Core spawn in a wander position? I'm looking at my file here, and internally the thing is listed as a 5x5-Chaos-adder. If it's appearing somewhere other than a chaos-adder position, that's a bug. But the 5x5 chaos spot is indeed where I wanted it. This is because of it's 2nd form, which indeed throws a ton of bullets everywhere. The Blaze cannon, currently there's only that one sniper category, but once there's another then yes, it'll go to the next highest. The Banshee isnt in the Jumpscare category because it isnt stationary when not attacking. If I'm remembering the thing correctly. That enemy isnt my design though. |
|
On that Chaotic Core spawn, I *think* it's a placeholder enemy in your Misery_EnemyShips.xml file: <entity name="ChaoticCoreBlueTest" ship_category="Wander_5x5" display_name="Blue Shifter Test" behavior="Wanderer" category="Ship" speed="100" max_health="75" image_folder="Enemy_LargeChaos" image_name="ChaoticCoreBronze" wall_collision_reduction="-24" time_to_visually_rotate_180_degrees="0.3" on_death_transforms_into="ChaoticCoreBronze" initial_movement_driving_bullet_pattern="IronPersistence" > <system type="ChaoticCoreBronze" offset="-5,-60" /> <system type="ChaoticCoreBronze" offset="-5,60" /> <hitbox radius="40" offset="-20,0" /> <hitbox radius="25" offset="30,0" /> <hitbox radius="25" offset="-14,40" /> <hitbox radius="25" offset="-14,-40" /> Maybe this is a second copy. |
|
Ack, that's not even supposed to be there anymore. Well, that explains that. I've removed that old test version of the stupid thing and updated. So that should be fixed for the next update. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2016 1:14 pm | zharmad | New Issue | |
Jan 10, 2016 1:35 pm | zharmad | Description Updated | |
Jan 10, 2016 7:49 pm | Misery | Note Added: 0044038 | |
Jan 10, 2016 7:58 pm | zharmad | Note Added: 0044041 | |
Jan 10, 2016 8:34 pm | Misery | Note Added: 0044043 | |
Jan 20, 2016 5:52 pm | Chris_McElligottPark | Assigned To | => Mission |
Jan 20, 2016 5:52 pm | Chris_McElligottPark | Status | new => assigned |