View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018167 | Starward Rogue | Balance Issue | Jan 12, 2016 12:27 pm | Jan 20, 2016 2:03 am | |
Reporter | Misery | Assigned To | Mission | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.803 | ||||
Summary | 0018167: Short range main guns are useless | ||||
Description | Specifically, in some cases, they wont be even usable against bosses. Or, I guess technically they could be used, if you're feeling suicidal. Boss patterns are at their thickest the closer you get to the boss. In some cases, there's a minimum distance that you must be away from the boss for the pattern to be dodgable; there's nothing I can do about this. If I were to change this, every single boss in the game would become pretty easy, and higher difficulties wouldnt function whatsoever. And honestly, there's no reason to limit range in this. It really just doesnt come into play 95% of the time. Most (nearly all) rooms are all tight spaces, so this ends up just not even being detrimental. The gun in question that's made me think of this at the moment is the Fragmentation Cannon, but I"m sure there are others too. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 12, 2016 12:27 pm | Misery | New Issue | |
Jan 12, 2016 12:28 pm | Misery | Note Added: 0044058 | |
Jan 20, 2016 2:01 am | Chris_McElligottPark | Note Added: 0044411 | |
Jan 20, 2016 2:01 am | Chris_McElligottPark | Status | new => resolved |
Jan 20, 2016 2:01 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2016 2:01 am | Chris_McElligottPark | Assigned To | => Mission |