View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018170 | Starward Rogue | Suggestion | Jan 12, 2016 3:28 pm | Feb 4, 2016 1:24 pm | |
Reporter | Enrymion | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.802 | ||||
Fixed in Version | 1.013 | ||||
Summary | 0018170: Power generator should power things even when the room is clear. | ||||
Description | Using 3 missiles to kill a power generator when just killing the enemies in the room has exactly the same result feels kind of like waste. | ||||
Tags | No tags attached. | ||||
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Actually, I think this is a good idea. It could allow for some rooms to have a bit of an added challenge. And quite a number of them would make alot more sense this way (the ones that have prizes guarded by a pile of traps despite those all shutting off because they are combat rooms). |
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For 1.013: * Now if there's both enemies and a power generator in the room, simply defeating the enemies will open the doors but will not cause the room to be considered "won" (which is what defines the normal trap-shutdown behavior, etc). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 12, 2016 3:28 pm | Enrymion | New Issue | |
Jan 20, 2016 7:29 pm | Misery | Note Added: 0044491 | |
Jan 27, 2016 7:59 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 27, 2016 7:59 pm | Chris_McElligottPark | Status | new => assigned |
Feb 4, 2016 1:24 pm | keith.lamothe | Note Added: 0045024 | |
Feb 4, 2016 1:24 pm | keith.lamothe | Status | assigned => resolved |
Feb 4, 2016 1:24 pm | keith.lamothe | Fixed in Version | => 1.013 |
Feb 4, 2016 1:24 pm | keith.lamothe | Resolution | open => fixed |