View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018186 | Starward Rogue | Balance Issue | Jan 13, 2016 7:59 am | Jan 22, 2016 1:11 am | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 | ||||
Fixed in Version | 0.970 | ||||
Summary | 0018186: Missiles/heavy ammo-limited secondaries should have more "shot HP" against neutralizing shots | ||||
Description | Enemies like the Blue Guard Flea instantly destroy these types of heavy munitions with their protecting shots, but I would recommend that weapons like disruptor missiles should take two or three shots before disappearing. Not enough to be able to fully damage the source enemy, but rather to increase situational area penetration to destroy other nearby enemies with splash damage. | ||||
Tags | No tags attached. | ||||
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Edit: or probably better (but more complex and maybe a bit less obvious to player) is that these protecting shots have absorbs and reduces the damage of intercepted shots and adjusts any after-effect damage before dissipating after receiving enough damage. Not sure which I like more though from a gameplay prospective, although the latter means less explosive munitions blowing up in my face which is probably more preferable. |
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For 0.961: * Player missiles can now destroy two enemy shots without being destroyed themselves. Hitting a third shot will destroy the missile as before. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2016 7:59 am | Spikey00 | New Issue | |
Jan 13, 2016 8:05 am | Spikey00 | Note Added: 0044113 | |
Jan 13, 2016 8:07 am | Spikey00 | Note Edited: 0044113 | |
Jan 20, 2016 4:51 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 20, 2016 4:51 pm | Chris_McElligottPark | Status | new => assigned |
Jan 22, 2016 1:11 am | keith.lamothe | Note Added: 0044567 | |
Jan 22, 2016 1:11 am | keith.lamothe | Status | assigned => resolved |
Jan 22, 2016 1:11 am | keith.lamothe | Fixed in Version | => 0.970 |
Jan 22, 2016 1:11 am | keith.lamothe | Resolution | open => fixed |