View Issue Details

IDProjectCategoryLast Update
0018186Starward RogueBalance IssueJan 22, 2016 1:11 am
ReporterSpikey00 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.804 
Fixed in Version0.970 
Summary0018186: Missiles/heavy ammo-limited secondaries should have more "shot HP" against neutralizing shots
DescriptionEnemies like the Blue Guard Flea instantly destroy these types of heavy munitions with their protecting shots, but I would recommend that weapons like disruptor missiles should take two or three shots before disappearing. Not enough to be able to fully damage the source enemy, but rather to increase situational area penetration to destroy other nearby enemies with splash damage.
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Spikey00

Jan 13, 2016 8:05 am

reporter   ~0044113

Last edited: Jan 13, 2016 8:07 am

Edit: or probably better (but more complex and maybe a bit less obvious to player) is that these protecting shots have absorbs and reduces the damage of intercepted shots and adjusts any after-effect damage before dissipating after receiving enough damage.

Not sure which I like more though from a gameplay prospective, although the latter means less explosive munitions blowing up in my face which is probably more preferable.

keith.lamothe

Jan 22, 2016 1:11 am

administrator   ~0044567

For 0.961:

* Player missiles can now destroy two enemy shots without being destroyed themselves. Hitting a third shot will destroy the missile as before.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 13, 2016 7:59 am Spikey00 New Issue
Jan 13, 2016 8:05 am Spikey00 Note Added: 0044113
Jan 13, 2016 8:07 am Spikey00 Note Edited: 0044113
Jan 20, 2016 4:51 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 20, 2016 4:51 pm Chris_McElligottPark Status new => assigned
Jan 22, 2016 1:11 am keith.lamothe Note Added: 0044567
Jan 22, 2016 1:11 am keith.lamothe Status assigned => resolved
Jan 22, 2016 1:11 am keith.lamothe Fixed in Version => 0.970
Jan 22, 2016 1:11 am keith.lamothe Resolution open => fixed