View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018187 | Starward Rogue | Gameplay Issue | Jan 13, 2016 8:39 am | Jan 20, 2016 4:38 am | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 0.804 | ||||
Summary | 0018187: Sprint-sliding against walls feels very imprecise | ||||
Description | I'm using SHMUP-style controls and sprint a lot, and I'm finding that this is a pretty prevalent issue especially in maze-like areas where I'm slipping and sliding a lot of the time. I think this mostly comes from passive movement: if I'm only holding UP to a wall, the robot always glides to the right instead of doing what I'm expecting which is sliding in the direction relative to my cursor. Not sure if that articulation describes the total problem, but it feels very wrong especially with all the tiles being square with small wiggle clearance. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2016 8:39 am | Spikey00 | New Issue | |
Jan 20, 2016 4:38 am | Chris_McElligottPark | Note Added: 0044440 | |
Jan 20, 2016 4:38 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 20, 2016 4:38 am | Chris_McElligottPark | Status | new => feedback |