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IDProjectCategoryLast Update
0001821AI War 1 / ClassicGameplay IssueJan 3, 2011 11:45 am
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.045 
Summary0001821: Auto-attack neinzul clusters, remove invulnerability to nukes
DescriptionThese aren't being automatically attacked by units, and I have over a hundred on a nuked planet. Fun.

As another note, the invulnerability to nuclear explosions should be removed as well. These clusters still stand a VERY significant risk to my forces, my computer, and my sanity, and they should be destroyed by nukes as they don't cause AIP anymore.
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Spikey00

Dec 4, 2010 4:09 pm

reporter  

AIWar 2010-12-04 14-08-59-95.jpg (221,636 bytes)   
AIWar 2010-12-04 14-08-59-95.jpg (221,636 bytes)   

Spikey00

Dec 4, 2010 4:09 pm

reporter   ~0005245

I don't find the connect-the-dots amusing. :/

Lancefighter

Dec 4, 2010 4:26 pm

reporter   ~0005247

well duh, you just be hating that you couldnt figure out the picture without the numbers.

Spikey00

Dec 4, 2010 4:29 pm

reporter   ~0005251

Yeah, I was like "WHOA, what do!?"

Also, it would be nice if martyrs could destroy these too--I assume they use the same damagetype as a nuclear explosion, and thus can't damage them?

Lancefighter

Dec 4, 2010 4:36 pm

reporter   ~0005255

eh i think they just are ignored for all aoe damage calculations.

making them auto-targetable would solve all of this

keith.lamothe

Dec 4, 2010 9:31 pm

administrator   ~0005284

I'm not sure if you realize that clusters, in addition to their mega-gun-of-annoy-Spikey, they generate neinzul ships inside themselves and hitting them causes said ships to be released to further annoy Spikey.

If they were auto-targeted, it would be very difficult to prevent your ships (particularly your long range ones) from unleashing a minor (or major, in this case) horde upon you.

Spikey00

Dec 4, 2010 9:36 pm

reporter   ~0005285

They already unloaded all of their ships before I came to annihilate all of them once and for all; no ships were released on their destruction (same as friendly/neutral/AI enclaves).

I would say the risks outweigh the immediate problem of all the ships unloading; else there would be no way to actually clear all of the clusters.

Spikey00

Dec 4, 2010 9:54 pm

reporter   ~0005288

As a side note, the clusters released ships even when they were EMP'd, but I assume that they are immune?

Chris_McElligottPark

Dec 4, 2010 10:50 pm

administrator   ~0005299

Most likely they unloaded due to the loss of their command station, if you nuked the planet. But having them auto-attacked or nuke-able are both definitely not where we want to take this unit.

KDR_11k

Dec 5, 2010 6:08 am

reporter   ~0005319

Then how about a command to make the selected units auto-target non-auto-targetable enemies for cases like this?

Spikey00

Dec 5, 2010 1:26 pm

reporter   ~0005329

There should be a toggle for it in the controls menu, as it was definitely a tedious task in having to waypoint all the clusters for destruction.

This could also apply to other situations too (a separate category) like auto-attacking guard posts regardless of being alerted beforehand, auto-attacking barracks, etc.

Issue History

Date Modified Username Field Change
Dec 4, 2010 3:57 pm Spikey00 New Issue
Dec 4, 2010 4:09 pm Spikey00 File Added: AIWar 2010-12-04 14-08-59-95.jpg
Dec 4, 2010 4:09 pm Spikey00 Note Added: 0005245
Dec 4, 2010 4:26 pm Lancefighter Note Added: 0005247
Dec 4, 2010 4:29 pm Spikey00 Note Added: 0005251
Dec 4, 2010 4:36 pm Lancefighter Note Added: 0005255
Dec 4, 2010 9:31 pm keith.lamothe Note Added: 0005284
Dec 4, 2010 9:36 pm Spikey00 Note Added: 0005285
Dec 4, 2010 9:54 pm Spikey00 Note Added: 0005288
Dec 4, 2010 10:50 pm Chris_McElligottPark Note Added: 0005299
Dec 4, 2010 10:50 pm Chris_McElligottPark Status new => resolved
Dec 4, 2010 10:50 pm Chris_McElligottPark Resolution open => won't fix
Dec 4, 2010 10:50 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 5, 2010 6:08 am KDR_11k Note Added: 0005319
Dec 5, 2010 1:26 pm Spikey00 Note Added: 0005329
Jan 3, 2011 11:45 am Chris_McElligottPark Status resolved => closed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue