View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018213 | Starward Rogue | Bug - Gameplay | Jan 14, 2016 7:55 pm | Mar 11, 2016 1:08 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 | ||||
Summary | 0018213: cue_time interacts poorly with salvos | ||||
Description | Default cue_time is 0.5. This interacts very poorly with salvo > 1 weapons. When cue_time is not 0 and salvo is > 1, then only 1 shot is fired, with the remainder of the salvo shots skipped. When cue_time is set to 0, then the system acts as expected. | ||||
Tags | No tags attached. | ||||
|
For 1.017: * Fixed a bug where cue_time > 0 would prevent shots_per_salvo > 1 from having any impact (it would just fire one shot). Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 14, 2016 7:55 pm | ptarth | New Issue | |
Jan 20, 2016 4:39 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 20, 2016 4:39 pm | Chris_McElligottPark | Status | new => assigned |
Mar 11, 2016 1:08 pm | keith.lamothe | Note Added: 0045394 | |
Mar 11, 2016 1:08 pm | keith.lamothe | Status | assigned => resolved |
Mar 11, 2016 1:08 pm | keith.lamothe | Resolution | open => fixed |