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IDProjectCategoryLast Update
0018218Starward RogueGameplay IssueJan 19, 2016 10:37 pm
ReporterMisery Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.850 
Summary0018218: Shields trivialize some things, suggesting change to recharge method
DescriptionSpecifically what it trivializes most is the non-combat rooms. These could be more interesting, since they're often full of hazards, but the shields you always have mean that you can crash through them, grab stuff, and then effectively get out of the room unscathed. Kinda ruins the point of the room.

So instead, have the shields not recharge on leaving a room, but instead only recharge when the last enemy or boss in a room is defeated. That way you cant just go in and out of cleared/empty rooms to keep exploiting the shields.

This was actually suggested by Nargasse in a different Mantis thread, but since I think it's a pretty big issue, I'm giving it a seperate thread.
TagsNo tags attached.

Activities

ptarth

Jan 16, 2016 12:19 am

developer   ~0044131

So, perhaps the answer is to allow the player to leave and re-enter rooms without clearing them? Then have shield recharging via limited "stations" or via monster drops. Some rooms would have "locked" doors that only unlock when all monsters are killed (e.g., preboss rooms, etc). This gaming experience would be akin to Ys (among many other titles).

Chris_McElligottPark

Jan 19, 2016 10:37 pm

administrator   ~0044368

Was discussed elsewhere.

Issue History

Date Modified Username Field Change
Jan 15, 2016 7:00 am Misery New Issue
Jan 16, 2016 12:19 am ptarth Note Added: 0044131
Jan 19, 2016 10:37 pm Chris_McElligottPark Note Added: 0044368
Jan 19, 2016 10:37 pm Chris_McElligottPark Status new => closed
Jan 19, 2016 10:37 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 19, 2016 10:37 pm Chris_McElligottPark Resolution open => won't fix