View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018231 | Starward Rogue | Bug - Gameplay | Jan 16, 2016 12:10 am | Mar 11, 2016 2:04 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 | ||||
Summary | 0018231: is_familiar_that_dies_when_parent_dies="true" doesn't work on enemies | ||||
Description | A familiar on an enemy ships that has the attribute "is_familiar_that_dies_when_parent_dies="true"" doesn't die when the enemy ship dies. Attached zip has RocketFrog with defensive Familiar that should die when the Ship Dies. | ||||
Tags | No tags attached. | ||||
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I think this has been fixed in the meantime; when I run a test chamber with a MiniSwarmBlueOrange (which comes with MiniSwarmBlueOrange_Familiar's), and kill the middle guy, the other ones die. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 16, 2016 12:10 am | ptarth | New Issue | |
Jan 16, 2016 12:10 am | ptarth | File Added: Ptarth_SB_FlagShot.zip | |
Jan 19, 2016 10:37 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 19, 2016 10:37 pm | Chris_McElligottPark | Status | new => assigned |
Mar 11, 2016 2:04 pm | keith.lamothe | Note Added: 0045401 | |
Mar 11, 2016 2:04 pm | keith.lamothe | Status | assigned => resolved |
Mar 11, 2016 2:04 pm | keith.lamothe | Resolution | open => fixed |