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IDProjectCategoryLast Update
0018240Starward RogueSuggestionJan 20, 2016 5:51 pm
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version0.850 
Summary0018240: Disable beam trap in spawn-less rooms after first entry
DescriptionI keep sprinting through these empty rooms (no enemy spawns) while moving to another corridor of the level; while it is my brain at fault that I continuously subject myself to self-inflicted punishment, maybe it's best to disable the beams after first load (or totally remove them as they wouldn't really serve any significant gameplay purpose otherwise)?
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zharmad

Jan 16, 2016 8:44 am

reporter   ~0044133

We would need a trigger you can press for these, otherwise you'd just run out and back in again.

Issue History

Date Modified Username Field Change
Jan 16, 2016 7:06 am Spikey00 New Issue
Jan 16, 2016 8:44 am zharmad Note Added: 0044133
Jan 20, 2016 5:51 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 20, 2016 5:51 pm Chris_McElligottPark Status new => considering