View Issue Details

IDProjectCategoryLast Update
0018250Starward RogueGraphical BugJan 17, 2016 8:25 pm
Reporterkingisaaclinksr Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.850 
Fixed in Version0.852 
Summary0018250: Choppiness When Walking Around.
DescriptionI'm noticing some, I don't know, this is going to be tough to explain. But when I'm walking/running across any room (outside of small rooms), it's extremely choppy. Like the framerate isn't keeping up with the game's action. But V-Sync is on, the CPU/GPU aren't stressed and the framerate counter both in-game and on Steam are 60FPS. Well, that is until I run into a boss room where it tanks down to 40FPS or worse. My desktop has a quadcore AMD CPU and I've got a 970GTX so that's a little concerning to say the least. I'm running on a 1920x1080p monitor.

Anyway, it's extremely distracting to have the game feel like it's choppy when it really isn't. I can upload a video if that will clarify what I'm seeing.
TagsNo tags attached.

Activities

Chris_McElligottPark

Jan 16, 2016 7:43 pm

administrator   ~0044144

Can you turn off vsync? Also, are there any errors logged in your RuntimeData folder in the game folder?

Chris_McElligottPark

Jan 16, 2016 7:44 pm

administrator   ~0044145

Oh, also: what difficulty level are you playing on?

kingisaaclinksr

Jan 16, 2016 7:52 pm

reporter   ~0044147

Last edited: Jan 16, 2016 7:52 pm

Normal difficulty. I've attached a video. What you're looking for is a hitching when I'm scrolling/running. And there is no errors in the error log.

kingisaaclinksr

Jan 16, 2016 7:56 pm

reporter   ~0044148

Apparently Mantis hates videos so here's a YouTube link: https://youtu.be/MdyoeY_R7ns

Chris_McElligottPark

Jan 16, 2016 8:06 pm

administrator   ~0044150

Can you turn off vsync? Also, are there any errors logged in your RuntimeData folder in the game folder?

kingisaaclinksr

Jan 16, 2016 8:17 pm

reporter   ~0044151

That was with V-Sync turned off and there aren't any errors logged.

Chris_McElligottPark

Jan 16, 2016 8:23 pm

administrator   ~0044152

I will have to look into this more coming into the next week. I can't think why this would be the case, though. I wasn't easily seeing a lot of lag in the video. Is it basically slight hitching that is happening when you run, even when there are no enemies present? Does it happen in all rooms, or perhaps only in rooms with spikes or similar?

kingisaaclinksr

Jan 16, 2016 8:28 pm

reporter   ~0044153

Yea, it's a slight hitching that goes up and down in severity when I run. Yea, even when there are no enemies present. It doesn't seem to matter what's on screen, it just happens. I can't figure out what's causing it.

Chris_McElligottPark

Jan 16, 2016 8:32 pm

administrator   ~0044154

Does it happen in rooms where there are no spikes or any other hazards?

If you stand there without moving and see the floating rocks or junk floating by the window, does it happen then (with the floating stuff), or is it only when you yourself are moving? Does it only happen on the far right of the room? If you disable sound and/or music does it happen?

Chris_McElligottPark

Jan 16, 2016 8:33 pm

administrator   ~0044155

Oh, by the way -- new version 0.851 is now out. No reason this should be better there, but I figure may as well see. Also, what OS are you on? Just realized I had not asked that bit.

kingisaaclinksr

Jan 16, 2016 9:37 pm

reporter   ~0044156

Windows 7 64bit. I'll check out your questions and get back to you.

kingisaaclinksr

Jan 16, 2016 9:43 pm

reporter   ~0044157

Last edited: Jan 16, 2016 9:43 pm

So, no, the new patch doesn't change anything.

It happens in rooms with no spikes/other hazards.

If I'm standing still, it doesn't seem to be an issue, so this is clearly tied in with moving around in the game. It doesn't seem to matter where I move around in said room(s), something is causing the hitching.

Disabled sound/music: still an issue.

Chris_McElligottPark

Jan 16, 2016 9:47 pm

administrator   ~0044158

Okay -- thanks for the information, that is a big help on all fronts!

kingisaaclinksr

Jan 16, 2016 10:02 pm

reporter  

2016-01-16_00004.jpg (356,606 bytes)

kingisaaclinksr

Jan 16, 2016 10:03 pm

reporter  

2016-01-16_00005.jpg (383,180 bytes)

kingisaaclinksr

Jan 16, 2016 10:03 pm

reporter   ~0044160

Last edited: Jan 16, 2016 10:04 pm

Possibly related: this room that I took two screenshots of caused the framerate to tank hard to sub30FPS and only got slightly better when I killed the enemies in the room.

Chris_McElligottPark

Jan 16, 2016 10:06 pm

administrator   ~0044161

In the future if you can upload a savegame while having a framerate issue, that would be appreciated. The screenshots don't really help us track down performance issues.

A number of the performance issues with certain enemies and bosses are known and just something we are sorting through. They spawn way too much in the way of bullets right now, and need to spawn fewer larger ones instead. Battleswarm is one example of one that used to eat the CPU/GPU and which now gives me a solid 60fps through the worst of it.

kingisaaclinksr

Jan 16, 2016 10:15 pm

reporter  

kingisaaclinksr

Jan 16, 2016 10:15 pm

reporter   ~0044162

There you go, savegame attached.

Chris_McElligottPark

Jan 16, 2016 10:21 pm

administrator   ~0044163

I can duplicate the issue! That's the happiest sort of issue. :)

Chris_McElligottPark

Jan 16, 2016 10:33 pm

administrator  

chrisWalkNSSlow.save (255,909 bytes)

Chris_McElligottPark

Jan 17, 2016 4:14 am

administrator   ~0044175

Got it! :D

* Previously the game was trying to set a target framerate of 60fps. However, that just inevitably caused a lot of woe and strange lagging in certain areas, even with the framerate being "fine." This was because of small inter-frame inconsistencies between our physics limiters saying "you can't go faster than this" and so "just slightly missing the bus," so to speak.
** This was something that was particularly notable on computers that are able to run this at a beastly framerate, such as uncapped it running at 900+ fps on Chris's 980M.
** At any rate, the cap is removed now and this seems to fix the issue.

kingisaaclinksr

Jan 17, 2016 7:56 am

reporter   ~0044177

Sweet, glad to hear you could find a solution to the problem. =) I'll check it out in the next patch update.

-Tim

Chris_McElligottPark

Jan 17, 2016 2:54 pm

administrator   ~0044184

It is ready when you reboot steam. :)

kingisaaclinksr

Jan 17, 2016 7:59 pm

reporter   ~0044194

So, checked it out. This is a massive improvement over before. :) The scrolling when moving around isn't as silky smooth as I'd like, (which may be impossible for you to get) but I can definitely play this game without the trouble I was having before. So, definitely solved.

Chris_McElligottPark

Jan 17, 2016 8:01 pm

administrator   ~0044196

Excellent! Are you on 0.853 or 0.852? It was a lot better in 0.852, but then on 0.853 it got WAY better again.

kingisaaclinksr

Jan 17, 2016 8:25 pm

reporter   ~0044197

I think it was 0.852.

Issue History

Date Modified Username Field Change
Jan 16, 2016 7:31 pm kingisaaclinksr New Issue
Jan 16, 2016 7:43 pm Chris_McElligottPark Note Added: 0044144
Jan 16, 2016 7:44 pm Chris_McElligottPark Note Added: 0044145
Jan 16, 2016 7:52 pm kingisaaclinksr Note Added: 0044147
Jan 16, 2016 7:52 pm kingisaaclinksr Note Edited: 0044147
Jan 16, 2016 7:56 pm kingisaaclinksr Note Added: 0044148
Jan 16, 2016 8:06 pm Chris_McElligottPark Note Added: 0044150
Jan 16, 2016 8:17 pm kingisaaclinksr Note Added: 0044151
Jan 16, 2016 8:23 pm Chris_McElligottPark Note Added: 0044152
Jan 16, 2016 8:28 pm kingisaaclinksr Note Added: 0044153
Jan 16, 2016 8:32 pm Chris_McElligottPark Note Added: 0044154
Jan 16, 2016 8:33 pm Chris_McElligottPark Note Added: 0044155
Jan 16, 2016 9:37 pm kingisaaclinksr Note Added: 0044156
Jan 16, 2016 9:43 pm kingisaaclinksr Note Added: 0044157
Jan 16, 2016 9:43 pm kingisaaclinksr Note Edited: 0044157
Jan 16, 2016 9:47 pm Chris_McElligottPark Note Added: 0044158
Jan 16, 2016 9:47 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 16, 2016 9:47 pm Chris_McElligottPark Status new => assigned
Jan 16, 2016 10:02 pm kingisaaclinksr File Added: 2016-01-16_00004.jpg
Jan 16, 2016 10:03 pm kingisaaclinksr File Added: 2016-01-16_00005.jpg
Jan 16, 2016 10:03 pm kingisaaclinksr Note Added: 0044160
Jan 16, 2016 10:04 pm kingisaaclinksr Note Edited: 0044160
Jan 16, 2016 10:06 pm Chris_McElligottPark Note Added: 0044161
Jan 16, 2016 10:15 pm kingisaaclinksr File Added: ForBugReport_2016_01_16_14_14_31.save
Jan 16, 2016 10:15 pm kingisaaclinksr Note Added: 0044162
Jan 16, 2016 10:21 pm Chris_McElligottPark Note Added: 0044163
Jan 16, 2016 10:33 pm Chris_McElligottPark File Added: chrisWalkNSSlow.save
Jan 17, 2016 4:14 am Chris_McElligottPark Note Added: 0044175
Jan 17, 2016 4:14 am Chris_McElligottPark Status assigned => resolved
Jan 17, 2016 4:14 am Chris_McElligottPark Fixed in Version => 0.852
Jan 17, 2016 4:14 am Chris_McElligottPark Resolution open => fixed
Jan 17, 2016 4:14 am Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Jan 17, 2016 7:56 am kingisaaclinksr Note Added: 0044177
Jan 17, 2016 2:54 pm Chris_McElligottPark Note Added: 0044184
Jan 17, 2016 7:59 pm kingisaaclinksr Note Added: 0044194
Jan 17, 2016 8:01 pm Chris_McElligottPark Note Added: 0044196
Jan 17, 2016 8:25 pm kingisaaclinksr Note Added: 0044197