View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018292 | Starward Rogue | Bug - Gameplay | Jan 17, 2016 7:29 pm | Jan 21, 2016 1:54 am | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.852 | ||||
Fixed in Version | 0.950 | ||||
Summary | 0018292: Miniboss rooms spawn without invulnerability | ||||
Description | When you enter normal rooms, you are invulnerable until you move. However, when you enter a miniboss room (and probably boss room), you are dropped right into the action. I'm not sure if this is intended. | ||||
Tags | No tags attached. | ||||
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For 0.901: * The "you're invincible while you're still in the doorway after entering a room" logic now extends to cases when you've just entered a room and the game puts you somewhere other than the door (like when entering a boss room) and there are enemies present. ** It breaks when you move at all. ** You still cannot fire until you break it, as with the doorway situation. ** Bosses won't start their patterns until you move. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 17, 2016 7:29 pm | ptarth | New Issue | |
Jan 19, 2016 9:01 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 19, 2016 9:01 pm | Chris_McElligottPark | Status | new => assigned |
Jan 21, 2016 1:54 am | keith.lamothe | Note Added: 0044503 | |
Jan 21, 2016 1:54 am | keith.lamothe | Status | assigned => resolved |
Jan 21, 2016 1:54 am | keith.lamothe | Fixed in Version | => 0.950 |
Jan 21, 2016 1:54 am | keith.lamothe | Resolution | open => fixed |