View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018293 | Starward Rogue | Bug - Other | Jan 17, 2016 8:25 pm | Mar 11, 2016 3:27 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.853 | ||||
Summary | 0018293: PeriodicMovementMode Shadowdash issues | ||||
Description | Issues with Periodic MovementMode ShadowDash 1. While the enemy is phased out, it will still do damage with collision. 2. Under some circumstances the ship will not phase in. I'm guessing that it is when it tries to phase in while another enemy is at the location it is trying to unphase at. This would occur when an enemy moves the phase local after the local is chosen by the targeting logic. 3. When moving to the target location, if the ship gets their "early" it will wiggle around until it unphases. | ||||
Tags | No tags attached. | ||||
|
Yea, these never really did work... For 1.017: * Removed support for "periodic movement modes" because, though spec'd out and implemented in some detail during development, they were never actually used in the released game and are generally very buggy. Whatever we might want to do using these could instead probably work via movement controlling bullet patterns, etc. Thanks :) |
|
Does Game.Entity.override_mode_color (Color) also operate on those modes and need to be removed? I've never really gotten it to work, and I think that's what it means. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 17, 2016 8:25 pm | ptarth | New Issue | |
Jan 19, 2016 8:20 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 19, 2016 8:20 pm | Chris_McElligottPark | Status | new => assigned |
Mar 11, 2016 1:52 pm | keith.lamothe | Note Added: 0045400 | |
Mar 11, 2016 1:52 pm | keith.lamothe | Status | assigned => resolved |
Mar 11, 2016 1:52 pm | keith.lamothe | Resolution | open => fixed |
Mar 11, 2016 3:27 pm | ptarth | Note Added: 0045404 |