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IDProjectCategoryLast Update
0018342Starward RogueBalance IssueJan 20, 2016 8:36 pm
ReporterTheVampire100 Assigned ToPepisolo  
Status resolvedResolutionfixed 
Product Version0.855 
Fixed in Version0.950 
Summary0018342: Bullrush a little too hard
DescriptionThe current behaviour of the enemy is a little to hard. If you notice them, you can dodge, but if not, they ram you directly into a wall or worse into a corner and you will be unable to move, killing you really quickly.
I would suggest some kind of different behaviour: They move with normal speed toward you until they get in proximate range. They will flash (like Rear Burst Turrets) and charge toward you with higher speed, ramming you liek they do at the moment.
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Activities

Pepisolo

Jan 19, 2016 11:23 pm

developer   ~0044389

Last edited: Jan 19, 2016 11:57 pm

The behaviour you suggest should be what is actually already in the game, right now, unless I'm misunderstanding something. Bullrush and Bulldog should be flashing blue when you are far away from them. They move slowly at this range, but when they get within a certain proximity they go red and will charge you.

Edit: I can, of course, tone things down a bit if necessary, though. Maybe the range at which they charge and the acceleration.

Chris_McElligottPark

Jan 20, 2016 6:00 pm

administrator   ~0044486

Assigning this to you, Craig -- I'll let you mark this as resolved as you get to it. Thanks!

Pepisolo

Jan 20, 2016 6:49 pm

developer   ~0044489

Just did a slight nerf. Bulldog and Bullrush have to get a bit closer to you now before they go into angry mode. I've also decreased the acceleration a bit. Thanks!

Issue History

Date Modified Username Field Change
Jan 19, 2016 5:55 pm TheVampire100 New Issue
Jan 19, 2016 11:23 pm Pepisolo Note Added: 0044389
Jan 19, 2016 11:57 pm Pepisolo Note Edited: 0044389
Jan 20, 2016 5:59 pm Chris_McElligottPark Assigned To => Pepisolo
Jan 20, 2016 5:59 pm Chris_McElligottPark Status new => assigned
Jan 20, 2016 6:00 pm Chris_McElligottPark Note Added: 0044486
Jan 20, 2016 6:49 pm Pepisolo Note Added: 0044489
Jan 20, 2016 6:49 pm Pepisolo Resolution open => fixed
Jan 20, 2016 6:49 pm Pepisolo Fixed in Version => 0.950
Jan 20, 2016 8:36 pm Pepisolo Status assigned => resolved