View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018342 | Starward Rogue | Balance Issue | Jan 19, 2016 5:55 pm | Jan 20, 2016 8:36 pm | |
Reporter | TheVampire100 | Assigned To | Pepisolo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.855 | ||||
Fixed in Version | 0.950 | ||||
Summary | 0018342: Bullrush a little too hard | ||||
Description | The current behaviour of the enemy is a little to hard. If you notice them, you can dodge, but if not, they ram you directly into a wall or worse into a corner and you will be unable to move, killing you really quickly. I would suggest some kind of different behaviour: They move with normal speed toward you until they get in proximate range. They will flash (like Rear Burst Turrets) and charge toward you with higher speed, ramming you liek they do at the moment. | ||||
Tags | No tags attached. | ||||
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The behaviour you suggest should be what is actually already in the game, right now, unless I'm misunderstanding something. Bullrush and Bulldog should be flashing blue when you are far away from them. They move slowly at this range, but when they get within a certain proximity they go red and will charge you. Edit: I can, of course, tone things down a bit if necessary, though. Maybe the range at which they charge and the acceleration. |
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Assigning this to you, Craig -- I'll let you mark this as resolved as you get to it. Thanks! |
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Just did a slight nerf. Bulldog and Bullrush have to get a bit closer to you now before they go into angry mode. I've also decreased the acceleration a bit. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2016 5:55 pm | TheVampire100 | New Issue | |
Jan 19, 2016 11:23 pm | Pepisolo | Note Added: 0044389 | |
Jan 19, 2016 11:57 pm | Pepisolo | Note Edited: 0044389 | |
Jan 20, 2016 5:59 pm | Chris_McElligottPark | Assigned To | => Pepisolo |
Jan 20, 2016 5:59 pm | Chris_McElligottPark | Status | new => assigned |
Jan 20, 2016 6:00 pm | Chris_McElligottPark | Note Added: 0044486 | |
Jan 20, 2016 6:49 pm | Pepisolo | Note Added: 0044489 | |
Jan 20, 2016 6:49 pm | Pepisolo | Resolution | open => fixed |
Jan 20, 2016 6:49 pm | Pepisolo | Fixed in Version | => 0.950 |
Jan 20, 2016 8:36 pm | Pepisolo | Status | assigned => resolved |