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IDProjectCategoryLast Update
0018372Starward RogueGameplay IssueJan 21, 2016 1:17 am
Reporterzharmad Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.900 
Fixed in Version0.950 
Summary0018372: Cryofreeze module attacks shopekeepers
DescriptionAside from being a bit imbalancing by killing all enemies in the room (can it be about 1200 range or so instead of room-wide, or is this limiting?)...

...it also auto-attacks shop keepers. :P
TagsNo tags attached.

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zharmad

Jan 20, 2016 9:15 am

reporter  

keith.lamothe

Jan 21, 2016 1:17 am

administrator   ~0044502

For 0.901:

* "Wakes when shot" enemies can now only be woken by something fired by the player mech itself. So your familiars won't pick a fight with the shopkeeper.

And the cryo will no longer be an always-on damage-everything win-button, so it won't be an issue on this.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 20, 2016 9:15 am zharmad New Issue
Jan 20, 2016 9:15 am zharmad File Added: ForBugReport_2016_01_20_10_14_57.save
Jan 20, 2016 5:28 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 20, 2016 5:28 pm Chris_McElligottPark Status new => assigned
Jan 21, 2016 1:17 am keith.lamothe Note Added: 0044502
Jan 21, 2016 1:17 am keith.lamothe Status assigned => resolved
Jan 21, 2016 1:17 am keith.lamothe Fixed in Version => 0.950
Jan 21, 2016 1:17 am keith.lamothe Resolution open => fixed