View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018372 | Starward Rogue | Gameplay Issue | Jan 20, 2016 9:15 am | Jan 21, 2016 1:17 am | |
Reporter | zharmad | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 | ||||
Fixed in Version | 0.950 | ||||
Summary | 0018372: Cryofreeze module attacks shopekeepers | ||||
Description | Aside from being a bit imbalancing by killing all enemies in the room (can it be about 1200 range or so instead of room-wide, or is this limiting?)... ...it also auto-attacks shop keepers. :P | ||||
Tags | No tags attached. | ||||
|
|
|
For 0.901: * "Wakes when shot" enemies can now only be woken by something fired by the player mech itself. So your familiars won't pick a fight with the shopkeeper. And the cryo will no longer be an always-on damage-everything win-button, so it won't be an issue on this. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 20, 2016 9:15 am | zharmad | New Issue | |
Jan 20, 2016 9:15 am | zharmad | File Added: ForBugReport_2016_01_20_10_14_57.save | |
Jan 20, 2016 5:28 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 20, 2016 5:28 pm | Chris_McElligottPark | Status | new => assigned |
Jan 21, 2016 1:17 am | keith.lamothe | Note Added: 0044502 | |
Jan 21, 2016 1:17 am | keith.lamothe | Status | assigned => resolved |
Jan 21, 2016 1:17 am | keith.lamothe | Fixed in Version | => 0.950 |
Jan 21, 2016 1:17 am | keith.lamothe | Resolution | open => fixed |