View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018375 | Starward Rogue | Gameplay Issue | Jan 20, 2016 12:30 pm | Jan 22, 2016 7:27 am | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 | ||||
Fixed in Version | 0.970 | ||||
Summary | 0018375: Wonky mouse? | ||||
Description | I may be wrong, but it seems to me that mouse controls were changed over the last couple of versions. It's very hard for me to aim now on a laptop (touchpad). Currently, the mouse tries to stay in the same place no matter where the mech is. This makes it feel awkward to aim, since I have to adjust both the mech and the aim constantly to track enemies. Also, sometimes due to the location on-screen, the mouse doesn't stay on the same spot, and instead moves with the mech. The inconsistency makes it even harder. I believe (but could be wrong), that the mouse used to work the same way as in Nuclear Throne, ie. the mouse cursor moves with the mech to make sure you're keeping the same angle/distance from the mech. This was easier, but I'll admit that it's possible I'm just used to that control scheme. | ||||
Tags | No tags attached. | ||||
related to | 0018216 | resolved | Chris_McElligottPark | Unable to lock the camera |
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I loaded up Nuclear Throne to check. They keep the player character in the same area on the screen no matter what, to make sure that the angle to the mouse reticule is near constant. If this was an intentional change, it's a huge one, and greatly affects the feel of the game. To me, it feels wrong, since what I want to maintain is the shooting angle rather than the exact location I want to hit. |
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Let me be more specific about the problem: Say your mech is moving up. When the room has sufficient distance to scroll from where you were, the cursor will stay in same position and so will the mech relative to the cursor. This feels right. This is how you want it to be, and is similar to previous behavior. However, as you approach the top edge of the room, the mech will approach the top of the screen. There's no more room to scroll. Your cursor now points to the wrong place relative to the mech. This feels completely wrong. It's also inconsistent, since as I'm describing here, it only happens some of the time. My suggestions: - Option 1 is to go to the previous scheme, which was good. It worked well. - Option 2, if you really want to show more of the room, is to detect when you're approaching the edge of the room in a large room and zoom out a little to show more of the room, while keeping the orientation of the mech and cursor the same as in option 1. This will allow a wider view while maintaining the angle between the mech and the cursor. |
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Sorry for being so slow on responding. I saw your comments on this yesterday and was hoping to get this in yesterday. But I was up until 3am getting some things done so that the trailer guys could finish the trailer. Such a big set of bottlenecks I am. Anyway, this will be in place today, prior to release. You raise good points. Sorry you felt ignored -- was not intentional! I know that I was responding to and closing a lot of other ones around this one, but I tend to leave the ones that require a bit more discussion or mental effort or whatever sitting there longer when I'm in a crunch like this. |
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No problem -- I know what crunch time's like. I just wanted to make sure I got your attention for what I consider the big issues. Other than a few minor issues, the game's looking real good -- it's marketing time. |
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For sure -- I really appreciate all the support and help throughout this process, too. You have been incredibly instrumental with a lot of your insightful criticisms. You don't take much crap from a game, which is useful. ;) |
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Thanks! * The game no longer clamps to the room boundaries by default (unlike the last few versions). For some people that behavior will be preferable, but since a lot of people liked it fine without that, we've made the default not to use the clamping. The option to enable that is now in the Game tab directly in the settings menu. |
Date Modified | Username | Field | Change |
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Jan 20, 2016 12:30 pm | Bluddy | New Issue | |
Jan 20, 2016 2:49 pm | Bluddy | Note Added: 0044456 | |
Jan 20, 2016 5:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 20, 2016 5:25 pm | Chris_McElligottPark | Status | new => assigned |
Jan 21, 2016 5:33 pm | Bluddy | Note Added: 0044525 | |
Jan 21, 2016 10:12 pm | Chris_McElligottPark | Note Added: 0044546 | |
Jan 21, 2016 10:13 pm | Chris_McElligottPark | Relationship added | related to 0018216 |
Jan 21, 2016 10:20 pm | Bluddy | Note Added: 0044550 | |
Jan 21, 2016 10:37 pm | Chris_McElligottPark | Note Added: 0044551 | |
Jan 22, 2016 7:27 am | Chris_McElligottPark | Note Added: 0044596 | |
Jan 22, 2016 7:27 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 22, 2016 7:27 am | Chris_McElligottPark | Fixed in Version | => 0.970 |
Jan 22, 2016 7:27 am | Chris_McElligottPark | Resolution | open => fixed |