View Issue Details

IDProjectCategoryLast Update
0001839AI War 1 / ClassicSuggestion - New Unit Ideas - CapturablesMay 10, 2013 3:41 am
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0001839: Derelict nuclear warheads
DescriptionSome nuclear warheads from the civil war time had been disabled by enemy fire but not destroyed.

Derelict nuclear warheads are the planetary sized equivalent of exploding barrels, when they are destroyed the effect is identical to a regular Mk I nuke. If the AI owns them at that time there's an AIP penalty associated. When a player captures the planet he inherits the relic as well and the AI can decide to raid it (probably shouldn't do that when it has firepower superiority on the planet). The player can also scrap it as a last resort measure when the planet is heavily overrun, without AIP penalty in that case.

The relics would mostly be a liability to their owner. Having one on a valuable planet would require some serious security measures to prevent the AI from raiding it.
TagsNo tags attached.
Internal Weight

Activities

Wingflier

Dec 5, 2010 10:26 am

reporter   ~0005328

I don't see the strategic value of adding something like this to the game.

TechSY730

Dec 15, 2010 9:42 pm

reporter   ~0006291

What, you don't see the value of adding more stuff that makes big boom. :D

MaxAstro

Dec 16, 2010 2:08 am

reporter   ~0006298

I think that would be an interesting way to add flavor to a planet or two, as long as they aren't too common and as long as they never, ever, ever spawn directly adjacent to a wormhole. :)

Vinraith

Dec 16, 2010 3:51 am

reporter   ~0006299

I like it. In many ways it's too easy to sacrifice systems in a critical defensive situation. Usually the only two things that I really have to hold are a mark IV factory and my homeworld, everything else can be lost and retaken as needed. Having another system or two that, if lost, is really [i]lost[/i] would make for more interesting CPA's and the like.

zharmad

May 10, 2013 3:41 am

reporter   ~0032108

If it's going to just sit around, there needs to be the possibility of being able to reclaim them into your warhead fabricators after capture - thus neutralising the threat. It's one of *yours* after all.

Not logical otherwise.

Issue History

Date Modified Username Field Change
Dec 5, 2010 6:47 am KDR_11k New Issue
Dec 5, 2010 10:26 am Wingflier Note Added: 0005328
Dec 15, 2010 8:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 15, 2010 8:33 pm Chris_McElligottPark Status new => considering
Dec 15, 2010 9:42 pm TechSY730 Note Added: 0006291
Dec 16, 2010 2:08 am MaxAstro Note Added: 0006298
Dec 16, 2010 3:51 am Vinraith Note Added: 0006299
May 10, 2013 3:41 am zharmad Note Added: 0032108