View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018399 | Starward Rogue | Bug - Other | Jan 21, 2016 6:44 am | Mar 11, 2016 1:14 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.900 | ||||
Summary | 0018399: damagepersecond modifier producing unexpected results | ||||
Description | The damage causes (or removed) by damagepersecond is greater than expected. Example Code: <system name="ShieldAddSystem" category="DirectUseSystem" shot_type="Invisible" damage_type="Ballistic" attack_power="1" fire_rate="1" range_actual="500" cue_time="0" shots_per_salvo="1" targeting_logic="Dumbfire" firing_timing="AllTheTime" image_name="Invisible" initial_firing_delay="0" distance_threshold_modifiers_applied_to_nearby_entities="500" modifiers_applied_to_nearby_entities_can_target_allies="true" modifiers_applied_to_nearby_entities_can_target_enemies="true" > <modifier target="MyParentEntity" type="DamagePerSecond" math="add" magnitude="1" do_not_stack="true" duration="-1"/> </system> Produces an effect that kills a 150 health ship in 9 ticks (seconds), a 100 health ship in 6 ticks, and a 50 health ship in 3 ticks. I have no idea what's going on. Giving the ship a -1 magnitude DamagerPerSecond effect made them regenerate at the same rate. It does not however exceed the maximum health of the ship. | ||||
Tags | No tags attached. | ||||
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I believe this has been fixed in the meantime, as when I tested your ShieldAddSystem code from another report (making NearbyEntities actually work again) the enemies only flashed about once a second and it took them quite a while to die. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 21, 2016 6:44 am | ptarth | New Issue | |
Jan 21, 2016 5:14 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 21, 2016 5:14 pm | Chris_McElligottPark | Status | new => assigned |
Mar 11, 2016 1:14 pm | keith.lamothe | Note Added: 0045396 | |
Mar 11, 2016 1:14 pm | keith.lamothe | Status | assigned => resolved |
Mar 11, 2016 1:14 pm | keith.lamothe | Resolution | open => fixed |