View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018417 | Starward Rogue | Gameplay Issue | Jan 22, 2016 12:24 am | Jan 25, 2016 6:37 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.960 | ||||
Fixed in Version | 1.006 | ||||
Summary | 0018417: Disable Attachments in shops | ||||
Description | Per title. Pretty frustrating to accidentally hit the Keeper when looting his shops (or just being in them entirely!). | ||||
Tags | No tags attached. | ||||
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What are you hitting them with? We tried resolving this already by making them not wake up as of I think 0.950. |
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Last time was the one that fired a nova constantly. I'm pretty sure one that fired random shots did it too. I'll get some more detailed examples up in a bit. |
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Thanks! |
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Running tally of Attachments that P.O. the Keeper There are two or three modules that fire in the direction the player aims so those shouldn't be an issue. Cryofreeze - No control over it Corrosive Module - Player controls when it fires though ===17 floors later... still looking for attachments and only found those 2=== And back at it... Incineration Module - No control though visual indicators to the range Hardening Module - Chaos pattern - Player controls when it fires though FTL Module - Player controlled though Now I need to go buy lunch for a bunch of P.O. shopkeepers... |
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For 1.004: * Put in further logic to prevent shopkeepers from being aggroed (or damaged) from sleep by anything other than a player-directed shot. Thanks :) |
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Are you sure it will work this time ??!! (I kid) |
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The attachments aren't doing damage but are still waking the keepers. |
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For 1.006: * Fixed a bug where one of the three code-branches that checks for waking the shopkeeper was checking the thing doing the damage rather than the shopkeeper for the waking-immunity to stuff not directly fired by the player. Thanks :) |
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That was about as helpful as Ahchoo watching Robin's back. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 22, 2016 12:24 am | Cinth | New Issue | |
Jan 22, 2016 2:02 am | Chris_McElligottPark | Note Added: 0044574 | |
Jan 22, 2016 2:02 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 22, 2016 2:02 am | Chris_McElligottPark | Status | new => feedback |
Jan 22, 2016 2:06 am | Cinth | Note Added: 0044576 | |
Jan 22, 2016 2:06 am | Cinth | Status | feedback => assigned |
Jan 22, 2016 2:12 am | Chris_McElligottPark | Note Added: 0044578 | |
Jan 22, 2016 3:41 am | Cinth | Note Added: 0044584 | |
Jan 22, 2016 4:13 am | Cinth | Note Edited: 0044584 | |
Jan 22, 2016 4:34 am | Cinth | Note Edited: 0044584 | |
Jan 22, 2016 4:34 am | Cinth | Summary | Disable Attatchments in shops => Disable Attachments in shops |
Jan 22, 2016 7:20 am | Cinth | Note Edited: 0044584 | |
Jan 22, 2016 8:46 am | Cinth | Note Edited: 0044584 | |
Jan 22, 2016 8:47 am | Cinth | Note Edited: 0044584 | |
Jan 22, 2016 8:58 am | Cinth | Note Edited: 0044584 | |
Jan 23, 2016 6:04 pm | keith.lamothe | Note Added: 0044681 | |
Jan 23, 2016 6:04 pm | keith.lamothe | Status | assigned => resolved |
Jan 23, 2016 6:04 pm | keith.lamothe | Fixed in Version | => 1.004 |
Jan 23, 2016 6:04 pm | keith.lamothe | Resolution | open => fixed |
Jan 23, 2016 6:05 pm | Cinth | Note Added: 0044682 | |
Jan 24, 2016 4:05 pm | Cinth | Note Added: 0044706 | |
Jan 24, 2016 4:05 pm | Cinth | Status | resolved => feedback |
Jan 24, 2016 4:05 pm | Cinth | Resolution | fixed => reopened |
Jan 25, 2016 3:45 pm | Chris_McElligottPark | Status | feedback => assigned |
Jan 25, 2016 6:19 pm | keith.lamothe | Note Added: 0044738 | |
Jan 25, 2016 6:19 pm | keith.lamothe | Status | assigned => resolved |
Jan 25, 2016 6:19 pm | keith.lamothe | Fixed in Version | 1.004 => 1.006 |
Jan 25, 2016 6:19 pm | keith.lamothe | Resolution | reopened => fixed |
Jan 25, 2016 6:37 pm | Cinth | Note Added: 0044740 |