View Issue Details

IDProjectCategoryLast Update
0018441Starward RogueBug - GameplayJan 23, 2016 1:43 am
ReporterCinth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.970 
Summary0018441: Not sure what it is
DescriptionBut we all know broken when we see it.

Yes, this is the resulting run from Invader issue I posted. Starting at Floor 5, I suggest you just play it and see what the heck it is that is going on (and in general, have fun doing it). I think it has to do with the Reactive Blast Module and some weird interactions.

*** Not for the weak of PC ***

(Continuing the legend of melting CPUs)
TagsNo tags attached.

Activities

Cinth

Jan 22, 2016 10:50 am

developer  

Cinth

Jan 22, 2016 10:50 am

developer  

Cinth

Jan 22, 2016 10:50 am

developer  

Sobroken.save (331,037 bytes)

Chris_McElligottPark

Jan 22, 2016 3:43 pm

administrator   ~0044627

Thanks!

* Fixed an issue with the Banshees being able to fire its reactive shots 5 times a second, which was way too much. Now it's every 1.5 seconds. The alternative melted a few CPUs. ;)

Cinth

Jan 22, 2016 3:47 pm

developer   ~0044629

In the ss those shots are mine. It was fairly reliable after taking damage (I even melted a floor boss with it)

Chris_McElligottPark

Jan 22, 2016 3:49 pm

administrator   ~0044630

Oh! Well then. :/

Cinth

Jan 22, 2016 3:56 pm

developer   ~0044631

OVERKILL bonus!!!! that's what it's name was... lol

Something about that and the flame thrower. I could nuke that one enemy that is frontally immune and cause a bloom of shots. It was weird but fun (and broken). Something in the way the bonuses were acting.

I've got the reactive mod on in my current run and it isn't doing it. So this is attempt two at sleuthing it out.

Chris_McElligottPark

Jan 22, 2016 4:53 pm

administrator   ~0044641

Whew, got it for real this time. Thanks!

* Fixed a bad interaction between the flamethrower and the overkiller perk: it would spawn just unholy numbers of shots.
** Further fixed a bad interaction between overkiller and vindictive perks where it would spawn shots off of the scenery, adding to potentially thousands of shots running around like popcorn.

Cinth

Jan 22, 2016 5:03 pm

developer   ~0044642

That sounds like what was going on. Incredibly fun, but had to go.

Pepisolo

Jan 23, 2016 1:00 am

developer   ~0044654

I'm a bit confused. Was this performance thing not due to the Banshee then? If so I'd prefer to be able to put him back the way he was.

Chris_McElligottPark

Jan 23, 2016 1:11 am

administrator   ~0044657

The banshee was overdoing it even so, though. He doesn't have to be as infrequent as what I made him now, but maybe 0.6 seconds rather than 0.2? That can create sooo much spam. I dunno, he was always really interesting... I'm torn. If you want him back to 0.2, that's fine I think.

Pepisolo

Jan 23, 2016 1:16 am

developer   ~0044658

I'll try 0.4, bit of a compromise. Should still be good. Cheers.

Chris_McElligottPark

Jan 23, 2016 1:19 am

administrator   ~0044659

Works for me!

Cinth

Jan 23, 2016 1:43 am

developer   ~0044660

This is good news!

Issue History

Date Modified Username Field Change
Jan 22, 2016 10:50 am Cinth New Issue
Jan 22, 2016 10:50 am Cinth File Added: Screenshot_2016_01_22_3_19_41.png
Jan 22, 2016 10:50 am Cinth File Added: Screenshot_2016_01_22_3_40_13.png
Jan 22, 2016 10:50 am Cinth File Added: Sobroken.save
Jan 22, 2016 10:54 am Cinth Description Updated
Jan 22, 2016 3:43 pm Chris_McElligottPark Note Added: 0044627
Jan 22, 2016 3:43 pm Chris_McElligottPark Status new => resolved
Jan 22, 2016 3:43 pm Chris_McElligottPark Fixed in Version => 1.000
Jan 22, 2016 3:43 pm Chris_McElligottPark Resolution open => fixed
Jan 22, 2016 3:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 22, 2016 3:47 pm Cinth Note Added: 0044629
Jan 22, 2016 3:49 pm Chris_McElligottPark Status resolved => assigned
Jan 22, 2016 3:49 pm Chris_McElligottPark Note Added: 0044630
Jan 22, 2016 3:56 pm Cinth Note Added: 0044631
Jan 22, 2016 4:53 pm Chris_McElligottPark Note Added: 0044641
Jan 22, 2016 4:53 pm Chris_McElligottPark Status assigned => resolved
Jan 22, 2016 5:03 pm Cinth Note Added: 0044642
Jan 23, 2016 1:00 am Pepisolo Note Added: 0044654
Jan 23, 2016 1:11 am Chris_McElligottPark Note Added: 0044657
Jan 23, 2016 1:16 am Pepisolo Note Added: 0044658
Jan 23, 2016 1:19 am Chris_McElligottPark Note Added: 0044659
Jan 23, 2016 1:43 am Cinth Note Added: 0044660