View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018489 | Starward Rogue | Gameplay Issue | Jan 23, 2016 9:09 pm | Jan 25, 2016 7:22 pm | |
Reporter | dumpsterKEEPER | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 | ||||
Fixed in Version | 1.006 | ||||
Summary | 0018489: Cryofreeze module procs on unaffected objects | ||||
Description | When running the cryofreeze module, it's constantly running when there are objects nearby such as caltrops, turrets, teleport plates, etc. As far as I can tell, all of these objects are unaffected by the module. Particularly in rooms such as the caltrops mazes, it means that noise is going off *constantly* even after the room is cleared. | ||||
Tags | No tags attached. | ||||
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For 1.006: * Fixed a bug where the cryofreeze and other aoe effects would try to affect invincible stuff like caltrops. ** In the case of cryofreeze, this could mean a lot of unnecessary sound effects. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2016 9:09 pm | dumpsterKEEPER | New Issue | |
Jan 25, 2016 3:30 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 25, 2016 3:30 pm | Chris_McElligottPark | Status | new => assigned |
Jan 25, 2016 7:22 pm | keith.lamothe | Note Added: 0044743 | |
Jan 25, 2016 7:22 pm | keith.lamothe | Status | assigned => resolved |
Jan 25, 2016 7:22 pm | keith.lamothe | Fixed in Version | => 1.006 |
Jan 25, 2016 7:22 pm | keith.lamothe | Resolution | open => fixed |