View Issue Details

IDProjectCategoryLast Update
0018491Starward RogueSuggestionJan 25, 2016 8:04 pm
ReporterTheVampire100 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.004 
Fixed in Version1.006 
Summary0018491: Starting secondary weapon shouldn't spawn in first loot room
DescriptionI think I'm not the only one that have this issue: When you start a new run and enter the first loot room (that always spawns next to your starting room), you find there the secondary weapon, that you actually already have. While it is clever to spwant weapons you might already have later in the dungeon (maybe you switched before and want to change it back), it's not wise to put it int he very first room that almost everyone in every run will visit (hey, free loot, why woudl you miss it any way).
Maybe you could check what player has as starting weapon and don't seed it int he first floor. After the xth time it has become very frustrating. Added screenshot to clarify what I meant.
TagsNo tags attached.

Activities

TheVampire100

Jan 23, 2016 10:35 pm

reporter  

keith.lamothe

Jan 25, 2016 8:04 pm

administrator   ~0044746

For 1.006:

* Now when the game is seeding pickups that go in your main gun, energy, missile, or attachment slots it will never pick what you've already got equipped at the time of the seeding.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 23, 2016 10:35 pm TheVampire100 New Issue
Jan 23, 2016 10:35 pm TheVampire100 File Added: Screenshot_2016_01_23_23_28_25.png
Jan 25, 2016 3:30 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 25, 2016 3:30 pm Chris_McElligottPark Status new => assigned
Jan 25, 2016 8:04 pm keith.lamothe Note Added: 0044746
Jan 25, 2016 8:04 pm keith.lamothe Status assigned => resolved
Jan 25, 2016 8:04 pm keith.lamothe Fixed in Version => 1.006
Jan 25, 2016 8:04 pm keith.lamothe Resolution open => fixed