View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018491 | Starward Rogue | Suggestion | Jan 23, 2016 10:35 pm | Jan 25, 2016 8:04 pm | |
Reporter | TheVampire100 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.004 | ||||
Fixed in Version | 1.006 | ||||
Summary | 0018491: Starting secondary weapon shouldn't spawn in first loot room | ||||
Description | I think I'm not the only one that have this issue: When you start a new run and enter the first loot room (that always spawns next to your starting room), you find there the secondary weapon, that you actually already have. While it is clever to spwant weapons you might already have later in the dungeon (maybe you switched before and want to change it back), it's not wise to put it int he very first room that almost everyone in every run will visit (hey, free loot, why woudl you miss it any way). Maybe you could check what player has as starting weapon and don't seed it int he first floor. After the xth time it has become very frustrating. Added screenshot to clarify what I meant. | ||||
Tags | No tags attached. | ||||
|
|
|
For 1.006: * Now when the game is seeding pickups that go in your main gun, energy, missile, or attachment slots it will never pick what you've already got equipped at the time of the seeding. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2016 10:35 pm | TheVampire100 | New Issue | |
Jan 23, 2016 10:35 pm | TheVampire100 | File Added: Screenshot_2016_01_23_23_28_25.png | |
Jan 25, 2016 3:30 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 25, 2016 3:30 pm | Chris_McElligottPark | Status | new => assigned |
Jan 25, 2016 8:04 pm | keith.lamothe | Note Added: 0044746 | |
Jan 25, 2016 8:04 pm | keith.lamothe | Status | assigned => resolved |
Jan 25, 2016 8:04 pm | keith.lamothe | Fixed in Version | => 1.006 |
Jan 25, 2016 8:04 pm | keith.lamothe | Resolution | open => fixed |