View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018510 | Starward Rogue | Bug - Gameplay | Jan 24, 2016 10:07 am | Jan 27, 2016 2:19 pm | |
Reporter | Nargasse | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.004 | ||||
Summary | 0018510: Having 0 max missiles just remove the cap | ||||
Description | I was using the blue mech, the one with 2 max missiles at the start. By the use of a secret shop, my missile cap was diminished by 2, to a max of 0. I had 0 missiles at the time. But then, instead of preventing me to take any missile at all, i could just take any missile, without any maximum. | ||||
Tags | No tags attached. | ||||
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For 1.008: * Now any inventory item type (missiles, energy, etc) that has a maximum cannot have that maximum modified below 1. Otherwise when it hit zero it just becomes "no max" and doesn't work right. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2016 10:07 am | Nargasse | New Issue | |
Jan 24, 2016 10:07 am | Nargasse | File Added: ForBugReport_2016_01_24_10_32_08.save | |
Jan 25, 2016 3:13 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 25, 2016 3:13 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 2:19 pm | keith.lamothe | Note Added: 0044803 | |
Jan 27, 2016 2:19 pm | keith.lamothe | Status | assigned => resolved |
Jan 27, 2016 2:19 pm | keith.lamothe | Resolution | open => fixed |