View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018511 | Starward Rogue | Bug - Gameplay | Jan 24, 2016 10:27 am | Mar 6, 2016 5:01 pm | |
Reporter | zharmad | Assigned To | Pepisolo | ||
Status | assigned | Resolution | open | ||
Product Version | 1.004 | ||||
Summary | 0018511: Condemned: Laser Brain bug causing undodgeable pattern. | ||||
Description | Sorry to harp on about them, but the *first* time this room spawns, the two turrets have different turnaround times so they will sync up and make it impossible to dodge. This also happens on the first time you spawn it in the test chamber. However, when you restart the room, the turrets magically sync up! | ||||
Tags | No tags attached. | ||||
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I've actually had them sync up WHILE they were already going. They started out moving properly, and halfway through they were completely synced. |
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I think I fixed this with the changes I made to also fix the spawning issue. Can someone else do a check on this? |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2016 10:27 am | zharmad | New Issue | |
Jan 24, 2016 10:27 am | zharmad | File Added: ForBugReport_2016_01_24_11_20_41.save | |
Jan 24, 2016 10:28 am | zharmad | Summary | This condemned room... => Condemned: Laser Brain bug causing undodgeable pattern. |
Jan 24, 2016 6:42 pm | Misery | Note Added: 0044707 | |
Mar 1, 2016 4:11 pm | ptarth | Note Added: 0045299 | |
Mar 6, 2016 5:01 pm | ptarth | Assigned To | => Pepisolo |
Mar 6, 2016 5:01 pm | ptarth | Status | new => assigned |