View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018532 | Starward Rogue | Gameplay Issue | Jan 25, 2016 6:02 pm | Jan 27, 2016 6:55 pm | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.001-1.002 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0018532: Flipping of certain puzzle rooms harms the design? | ||||
Description | This was some feedback from streamer Tornis. There are certain puzzle rooms that involve rotating lasers that seem like when they are getting flipped, the laser direction isn't flipping as well, so it's throwing the design of the room off. I'm not sure whether this is correct or not, but if rotating lasers don't flip when a room is flipped then, yeah, that could be causing problems. | ||||
Tags | No tags attached. | ||||
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For 1.008: * Now when a room script is flipped on either the x axis or the y axis (but not both), any entities with passive_rotation_speed in the room act as if that value's sign were flipped. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2016 6:02 pm | Pepisolo | New Issue | |
Jan 27, 2016 2:12 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 27, 2016 2:12 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 6:55 pm | keith.lamothe | Note Added: 0044818 | |
Jan 27, 2016 6:55 pm | keith.lamothe | Status | assigned => resolved |
Jan 27, 2016 6:55 pm | keith.lamothe | Fixed in Version | => 1.008 |
Jan 27, 2016 6:55 pm | keith.lamothe | Resolution | open => fixed |